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Old 06-01-2011, 02:15 PM
Aadill Aadill is offline
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The point of variance was not to prevent poopsocking, it was to prevent the need for GM interevention. The WINDOW of variance was increased* to reduce the chances that a guild would consider poopsocking. The guilds that chose to continue to poopsock did so because they wanted the raid mobs of which at the time there were only 6, one of which was worthless and one of which was quickly losing priority when sky opened.

Now that more raid mobs are available those same guilds still want the original 6 mobs and then some and currently RACE for them. There is no premobilizing unless it's the last few mobs in window. Recently, there has been very little GM intervention save one incident that I am aware of. Poopsocking was limited by the sheer number of mobs available in the game.

Furthermore, my "crazy FTE" situation is exactly what happened for months with Noble Dojorn, of which was a raid target with a known spawn time down to the second. How many times were the GMs petitioned during that timeframe between Divinity, IB, and DA? Anecdotal or not this is not a fallacy based on a hypothetical, this is historically accurate for Project 1999.

*I want to point out that an indirect result of the original window was that the variance was misunderstood and was then doubled to reflect the post by the GMs, so the increase was merely a correction to the original intended value which WOULD dissuade more from poopsocking
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Old 06-01-2011, 02:24 PM
Troy Troy is offline
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Originally Posted by Aadill [You must be logged in to view images. Log in or Register.]
Furthermore, my "crazy FTE" situation is exactly what happened for months with Noble Dojorn, of which was a raid target with a known spawn time down to the second. How many times were the GMs petitioned during that timeframe between Divinity, IB, and DA? Anecdotal or not this is not a fallacy based on a hypothetical, this is historically accurate for Project 1999.
Alternatively one dev could take 5 minutes to write a script for every raid mob to yell out the name on who engaged it first. Bam, FTE argument solved for every raid for all eternity. These are not hard problems to solve, EQ is a simple game.
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Old 06-01-2011, 02:27 PM
Aadill Aadill is offline
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Originally Posted by Troy [You must be logged in to view images. Log in or Register.]
Alternatively one dev could take 5 minutes to write a script for every raid mob to yell out the name on who engaged it first. Bam, FTE argument solved for every raid for all eternity. These are not hard problems to solve, EQ is a simple game.
I think Rogean took a look at this because that was suggested at one point as a way to remove all doubts about FTE so no GMs would have to be called even in the current raid scene, but that doesn't set apart "skill" from pre-mobilizing/poopsocking, classic or not, which is something I think (not verified) that Skope had an additional issue with over the current raiding scene. I may be wrong on that but that's the impression I got.
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Old 06-01-2011, 02:32 PM
Skope Skope is offline
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Originally Posted by Aadill [You must be logged in to view images. Log in or Register.]
That was suggested at one point as a way to remove all doubts about FTE so no GMs would have to be called even in the current raid scene, but that doesn't set apart "skill" from pre-mobilizing/poopsocking, classic or not.
No, but it does address the issue of keeping FTE and clusterfuck(s). As i said before, in classic you still had tiered guilds -- in fact, you have them here. Poopsock all you want, if you don't engage first it's not yours in an FTE setting. Poopsock advantages go down the toilet. Whoever engaged it first gets the loot after it dies. Training, KSing, etc; all old rules would still apply. That's just 1 alternative. Of course, this may cause some issues with some guilds not willing to give up a pop and KSing. I can certainly see that happening.

Shiftin, i'm just not going to propose anything over these forums. You can chat with me about it, hell i'll sign onto irc and do it that way. But p99 forums have a tendency to litter serious discussion with stupidity.

Just to add that KSing a raid mob has happened here before. The notion that it'll become worse depends on how the rules are set.
Last edited by Skope; 06-01-2011 at 02:40 PM..
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Old 06-01-2011, 02:50 PM
Ledzepp02 Ledzepp02 is offline
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Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
But p99 forums have a tendency to litter serious discussion with stupidity.
http://dictionary.reference.com/browse/irony
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Old 06-01-2011, 02:28 PM
Humwawa Humwawa is offline
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Originally Posted by Troy [You must be logged in to view images. Log in or Register.]
Alternatively one dev could take 5 minutes to write a script for every raid mob to yell out the name on who engaged it first.
This is no more classic than a variance...

I don't mean to troll, I'm just making a point.
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Old 06-01-2011, 02:37 PM
Asher Asher is offline
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Originally Posted by Humwawa [You must be logged in to view images. Log in or Register.]
This is no more classic than a variance...

I don't mean to troll, I'm just making a point.
and obviously he prefers this non-classic solution to the current, and probably your prefered non-classic solution.

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  #8  
Old 06-01-2011, 02:39 PM
Humwawa Humwawa is offline
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(if you'd read anything, the summary of Troy's posts is to change it to classic, for his benefit)


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  #9  
Old 06-01-2011, 02:42 PM
Troy Troy is offline
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Originally Posted by Humwawa [You must be logged in to view images. Log in or Register.]
This is no more classic than a variance...

I don't mean to troll, I'm just making a point.
It's true, but I'd argue one line of text being different would be closer to classic than completely changing spawn timers - while at the same time solving the problem of GM involvement in arguments in a much simpler way. In fact, it would be a useful addition even with the spawn variance to pre-empt any FTE-related petitions.

If you want to make it 'look' more classic to the players, instead of a /shout have it the mob /tell every gm/guide instead. But then they'd have to essentially come /shout it themselves anyway....
  #10  
Old 06-01-2011, 05:32 PM
Nedala Nedala is offline
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Quote:
Originally Posted by Troy [You must be logged in to view images. Log in or Register.]
Alternatively one dev could take 5 minutes to write a script for every raid mob to yell out the name on who engaged it first. Bam, FTE argument solved for every raid for all eternity. These are not hard problems to solve, EQ is a simple game.

This idea is actually not bad, but it doesnt solve the main problem (i have with his) at all. Because there would be no skill needed to kill a raidmob, the guild that would engage first would get the kill, and who has the first hit on a target out of 100+ people is more or less luck. Right now the guild that moblizes the fastest gets the kill and not the one that has the luck to land the first hit.
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