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#1
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#2
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![]() charm worked prety damm well in first expansion, kunark, but on velious it was high risk due to mobs higher resists.tash sticks being so common back then had a good reason .
the golden age of charming shit was luclin with pre nerf dire charm+magician new pet toys | ||
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#4
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You have to realize, we've had 20 years to min/max every single EQ strategy. Charming is one of those that has been super-focused on. People didn't understand the mechanics of Charm breaks back then. They also hadn't perfected the typical Charm killing strategy and therefore many Enchanters didn't think about things like rooting the non-pet mob, tashing things to reduce Magic Resistance, and how their level difference versus the Charmed pet could affect break frequency. There's no coding difference between P99 and EQ classic era Charm that makes it operate any differently on P99. People have just min/maxed the strategy and have way more knowledge than they did back then. That's why it seems more OP than it was in the classic era, but in actuality it's not. | |||
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#5
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That doesn't mean that it's true.
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#6
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#7
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Then you might want the XP from the spawn you are holding up. Say your camp has 10 mobs and you have one charmed. That's 10% less XP over the course of a session, provided your group is killing fast enough to have down time waiting for pops. The only times I have been asked not to charm were because of this.
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#8
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It's evidence of someone's opinion, but have you got anything a bit more solid? Further along in that article it recommends the use of theft of thought to remove an NPCs mana, but it doesn't say that doing this causes high threat levels. So from that, could I argue that ToT on P99 causes way too much aggro versus classic live servers? Surrreely they'd have mentioned it being a professional guide? I could try, but I don't think I'd get anywhere [You must be logged in to view images. Log in or Register.]
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#9
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![]() When I've been with enchanters it's broken often enough that the healer is always oom so the enchanter stops charming mobs.
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#10
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More of that guide only echos Xornn's guide, p99 guides, and what I've been saying in here. Talks about the power of charm, the use of root and stun and aoe mez, etc etc. It also provides evidence supporting why charm wasn't MORE heavily used, even though the enchanters writing these guides specifically talk about how powerful charm is. Chanters back in the day had it in their heads that they were primarily for support. The game manual said so. Classic RPG knowledge of a spellcaster whose spells were buffs and debuffs and whose nukes were less effective says so. Their group mates said so when the warrior was awed at his 25 dps with haste and when the cleric didn't have to help root CC because the chanter could handle ALL of it. They didn't understand the opportunity cost though. Old chanter guides talk about slowing every mob (even guides written for level 20 and under characters). About chain stunning to help the healers. About using cripple line of spells to make tanks take less damage. No wonder they didn't have the time or mana to keep a low blue or even a high green con charmed for extra dps. They NEVER say "don't charm in groups because it breaks too often and you can't get it back under control due to stun and mez resists and you'll oom trying to handle charming while doing even minimal buffing and CC in addition." They say stuff more like "don't charm in groups because it uses up healer mana" or "don't charm in groups because you should focus on CC and buffs/debuffs" or "I like to nuke stuff sometimes" or whatnot. | |||
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