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#1
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![]() Quote:
It's completely antithetical to the intended design philosophy of Classic EverQuest AS STATED BY BRAD MCQUAID HIMSELF. If there's anything less Classic "in spirit" on the P99 servers I'd be hard pressed to name it! | |||
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#2
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![]() i didnt shit on anyone or anywhere
just make a bug report or something | ||
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#3
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meanwhile some enc right now on green is using an LDC to raid tank fire giants while a a couple dozen other characters sit in a corner doing literally nothing there is very little consistency in the decision making in that regard, having half a raid be rendered useless because pets are both the raid tank and raid dps is stoopid green raids are 5 ENCs with pets, a handful of level 39 clerics, and then 25 "do nothings" sitting in a corner. It's a very anti-fun "meta" for anyone who isnt an ENC or CLR and likely the reason this thread has gone almost 80 pages thus far it never bothered me that ENCs were breaking all the group content, but now they are breaking the raid content too | |||
Last edited by Bazia; 11-29-2019 at 04:00 PM..
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#4
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#5
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i implore rogean to check out 1 green raid and im sure looking at the pile in the corner of every class other than ENC and CLR doing nothing will convince him to tweak this | |||
Last edited by Bazia; 11-29-2019 at 04:09 PM..
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#6
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Proof: https://www.project1999.com/forums/s...4&postcount=17 | |||
Last edited by Dolalin; 11-29-2019 at 04:16 PM..
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#7
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#8
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![]() There were a lot of little charm bugs and things that made charming less attractive on Live than it is now.
1) Nobody had GCD refresh items 2) Tashan line was resistable until May 1999 3) CHA *might* be giving too much of a charm duration bonus here 4) Charmed pets would randomly not obey /pet commands 5) Charmed pets would randomly attack groupmates 6) Mobs 35+ *probably* had higher MR across the board 7) Pets in groups should steal a full share of xp if they outdamage the entire group That's off the top of my head. It's not just any one thing. | ||
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#9
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#10
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![]() 3 and 7 are already bugged.
6 I don't have enough proof for. 4 and 5 are mechanics bugs the staff probably won't implement. 1 is game knowledge. I haven't bugged 2 yet though tbh. | ||
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