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  #1  
Old 11-27-2019, 06:31 PM
loramin loramin is offline
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Quote:
Originally Posted by Vormotus [You must be logged in to view images. Log in or Register.]
Holy crap 76 Pages! You almost made me lich myself to death today!


The thread that keeps on giving! [You must be logged in to view images. Log in or Register.]
/shrug Enchanters like being unclassically powerful, and everyone else is jelly. Seems like the perfect recipe for a 100+ page thread.

But to be fair, if Shaman got some unclassic boost here that I couldn't prove was classic ... but I couldn't prove it not classic either ... I'd be fighting for 70+ pages too [You must be logged in to view images. Log in or Register.]
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  #2  
Old 11-27-2019, 09:08 PM
cd288 cd288 is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
/shrug Enchanters like being unclassically powerful, and everyone else is jelly. Seems like the perfect recipe for a 100+ page thread.

But to be fair, if Shaman got some unclassic boost here that I couldn't prove was classic ... but I couldn't prove it not classic either ... I'd be fighting for 70+ pages too [You must be logged in to view images. Log in or Register.]
More of the same. Commenting about something being not classic without providing any evidence at all. Keep it going brah! Eventually I’m sure the staff will make some changes based on Loramin’s personal memory of something from 20 years ago lmao
  #3  
Old 11-28-2019, 03:11 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Quote:
Originally Posted by Vormotus [You must be logged in to view images. Log in or Register.]
Holy crap 76 Pages! You almost made me lich myself to death today!


The thread that keeps on giving! [You must be logged in to view images. Log in or Register.]


[You must be logged in to view images. Log in or Register.]
The itching may be the drugs
  #4  
Old 11-26-2019, 01:48 PM
bwe bwe is offline
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Unnerf pet daggers
  #5  
Old 11-26-2019, 05:30 PM
Nirgon Nirgon is offline
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ITT
Frozen Moses gives y'all a swirlie, hope y'all can take it


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Originally Posted by bwe [You must be logged in to view images. Log in or Register.]
Unnerf pet daggers
Good post.
Last edited by Nirgon; 11-26-2019 at 05:33 PM..
  #6  
Old 11-26-2019, 01:54 PM
sentinel sentinel is offline
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What it comes down to is Green/Teal are classic-ish servers with a dash of admin preferences (things like linkable items, FS dagger nerf, whirl til you hurl nerf, etc).

For whatever reason, charm is used in a non-classic fashion. The reasons have been discussed at length, but are essentially supported by 1) memories and 2) guessing.

It is unlikely that the admins change charm, but it would make sense if they did. Current charm mechanics are just a guess and they may want to scale things back to more of classic take of Everquest. How could/should they do that? That's up to them.
  #7  
Old 11-26-2019, 02:54 PM
cd288 cd288 is offline
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Quote:
Originally Posted by sentinel [You must be logged in to view images. Log in or Register.]
What it comes down to is Green/Teal are classic-ish servers with a dash of admin preferences (things like linkable items, FS dagger nerf, whirl til you hurl nerf, etc).

For whatever reason, charm is used in a non-classic fashion. The reasons have been discussed at length, but are essentially supported by 1) memories and 2) guessing.

It is unlikely that the admins change charm, but it would make sense if they did. Current charm mechanics are just a guess and they may want to scale things back to more of classic take of Everquest. How could/should they do that? That's up to them.
Again, it's not "unclassic" just because over time people figured out how much benefit you can get by Charm killing. It's somewhat ridiculous to say that everything needs to emulate exactly how players played at launch in EQ when nobody knew what they were doing. If that's what you want, then we need to do other things, such as delete the Wiki so no one can reference any of the vast troves of information we now have available. You need to put caps on how many of each class there can be on the server and force people to play classes like Warriors, Wizards, and Rogues that are unpopular today but more people played back then because they didn't realize the downsides to those classes. You need to force every group (or the majority of groups) to have a Tank class in the group (just as an arbitrary requirement) because people back then didn't fully realize how effectively pets could tank or that Shamans in full banded could be effective tanks; and they didn't really know about the EXP penalties either, so you need to force groups to take hybrids because they wouldn't have refused them back in the day like they do now because of the EXP penalty. When Kunark comes out, you need to limit the number of Iksars able to be rolled because it's "not classic atmosphere" that everyone has realized on day 1 of Kunark how OP the AC and regen of Iksars are. Do stuff like that and then maybe you'll have an argument. Otherwise, stop singling out one specific class because "muhhh my pixels!!1!!11!"

Also, people were definitely Charm soloing relatively extensively by the Kunark era, so it's not "unclassic" that this is happening in general on a classic era server when we know about the strategy at launch as opposed to several months into the game.

As an aside, as I've mentioned in other comments here, if you nerf Enchanters just because people are soloing on them, those people will then switch to another good soloing class. They'll roll necros, because they want to be effective soloers. Then people like you will be complaining how many Necros there are and that they need to be nerfed. Then those people will switch to a class like Shaman if Necros are nerfed, and so on.

You came to a classic server and are now complaining about people using classic abilities to their advantage while playing a class and want some arbitrary nerf. It's insane lol.
  #8  
Old 11-26-2019, 04:20 PM
sentinel sentinel is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Again, it's not "unclassic" just because over time people figured out how much benefit you can get by Charm killing.
The rest of your post was based off this assertion and you embarrassed yourself by being rude/adolescent. So, I'll just address this first sentence.

If you are right and folks back on release were simply too stupid or 56k modems would light on fire and prevented the charm mechanics we see today, then fair enough. Technology + knowledge = current charm practices. That's that, don't change it. Well, except p99 admins do change classic mechanics all the time for the betterment of the game, but that is beside the point. I actually agree if this was the way classic Everquest worked mechanic wise, leave it alone.

But I don't see any evidence of that. The best evidence I see isthe AoW charming and a few posts that simply discuss the topic. Again -- why act so sure the mechanics are right? We're still figuring how much spells cost for pete's sake. And you are certain the level/mr/chr checks mirror classic?
  #9  
Old 11-26-2019, 04:44 PM
TripSin TripSin is offline
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Quote:
Originally Posted by sentinel [You must be logged in to view images. Log in or Register.]

But I don't see any evidence of that.
What kind of evidence do you expect? You want to build a time-travelling machine to go back in time and see it for yourself? I only played enchanter in classic. Charming back then was about as strong as it is now in p99. Again, I'm talking even before the introduction of things like AA that made charming even better. It just wasn't the meta back then, people wanted to play safer. Times have changed and the meta changed. Now in p99 it's just more popular to use charm. If you think it should be nerfed because people use it more now - fine, whatever. But if you want it to be changed just because you think it's better than it was back in the day, you're being ignorant.
Last edited by TripSin; 11-26-2019 at 04:47 PM..
  #10  
Old 11-26-2019, 05:40 PM
cd288 cd288 is offline
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Quote:
Originally Posted by sentinel [You must be logged in to view images. Log in or Register.]
The rest of your post was based off this assertion and you embarrassed yourself by being rude/adolescent. So, I'll just address this first sentence.

If you are right and folks back on release were simply too stupid or 56k modems would light on fire and prevented the charm mechanics we see today, then fair enough. Technology + knowledge = current charm practices. That's that, don't change it. Well, except p99 admins do change classic mechanics all the time for the betterment of the game, but that is beside the point. I actually agree if this was the way classic Everquest worked mechanic wise, leave it alone.

But I don't see any evidence of that. The best evidence I see isthe AoW charming and a few posts that simply discuss the topic. Again -- why act so sure the mechanics are right? We're still figuring how much spells cost for pete's sake. And you are certain the level/mr/chr checks mirror classic?
I wasn't being rude. I was being serious. What you and some other people on this thread want is for Enchanters to be nerfed because you argue that having this many of them on the server, wityh a decent number soloing, is an un-classic atmosphere. My point is, there are literally a million things on this server that create an un-classic atmosphere simply because of all the knowledge and acquired ability that we have now that we didn't have then. Sop if you want a non-classic nerf for Enchanters because what you're looking for is a "classic atmosphere" (whatever that means), then you need to change all the other stuff too. If what you're really looking for is for Enchanters to be nerfed because you've decided you don't actually want things to be classic and you think they are OP and it upsets you, well that's not gonna happen bub.
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