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#1
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Yes having played from just after launch in 99, I can say the charm I see on this server is nothing like how it was. It is stupid. It trivializes content, is broken OP and just ridiculous. It is the one thing I really hate about P99.
The only people who could possibly not want this changed are face rollers who want to continue to face roll their way through content. My question is, why aren't you playing Battle for Azeroth? Hate it. | ||
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#2
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My first character was an enchanter on fennin ro on launch. Charm broke a lot and definitely was not reliable. It definitely wasn't a strategy that I used to level up.
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#4
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#5
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the "muh evidence" argument isnt just being stubborn. its not the community's mind you have to change here... if you want to change it to classic, the devs need numbers. if a percentage of us remember something a different way, even if its a majority (and im not saying it is in this case), they still cant just "fix" it without knowing what and to what degree something was different
im in agreement that charm mechanics from the original client are probably different than titanium. its the case for pathing, too. something totally fundamental to the game. probably a ton of other things that we wouldnt know unless we got into a time machine and saw it its just not a simple matter to retool things to their original state | ||
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#6
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I think the main shortcoming of that old post that claims charm isn't worth it is that it is not a fact, but an opinion. If there was data, such as "I charmed 100 mobs and charm broke within the first minute 50% of the time," then it could be used to tune the numbers.
__________________
Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#7
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what data did the staff use to set their charm rates?
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#8
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im just gonna say it's very, very hard to believe that the people played on live who discovered tons of obscure shit were too stupid to notice that ENC can break the game with charms
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#9
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We're never going to get a look inside the true classic values so the proof thing is moot either way. Instead we have to live with these arbitrary values that somebody pulled out of their ass that makes one class insanely overpowered. In Live you'd basically never have more than one chanter in a group, here I've been in several groups with 4 chanters and the dps is so far beyond any other class composition its ridiculous. Almost impossible to even take damage aside from one charm break every 5 minutes either. And I'm talking about level 20 groups on Teal or Green, with almost naked chanters.
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#10
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I'm sensing a lot of disgruntled melee players in this thread. If you enjoy melee in EQ, you are a mouthbreather.
That blurb from '99 sounds like some cleric's opinion on whether the chanter should Charm or not. Clerics in '99 were some slope-shouldered dude's fat wife or scabrous GF with the situational awareness of a mushroom. Apparently their husbands got old and now have opinions in this thread. | ||
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