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  #1  
Old 11-20-2019, 01:45 PM
cd288 cd288 is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Stable connections today are a big factor. The possible lack of 50% reduction to group xp might be the equalizer here and what's required. Some of that was proven, I think by big Dolalin.
Where do you see the pets eating group EXP evidence? Just curious.

As far as I recall, that's something people frequently thought was the case back on live but did not realize that pets actually didn't take group EXP. There are forum posts of people claiming that pets take EXP, but without actual evidence, so a lot of those are more of just mistaken people unintentionally spreading false information and leading groups to tell people to de-summon pets. Unless there's a patch note about it?
  #2  
Old 11-20-2019, 01:48 PM
Dolalin Dolalin is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Where do you see the pets eating group EXP evidence? Just curious.

As far as I recall, that's something people frequently thought was the case back on live but did not realize that pets actually didn't take group EXP. There are forum posts of people claiming that pets take EXP, but without actual evidence, so a lot of those are more of just mistaken people unintentionally spreading false information and leading groups to tell people to de-summon pets. Unless there's a patch note about it?
I have an inconclusive bug thread open about it. I am still in the gathering evidence phase on that.

I need to see the ShowEQ tests mentioned in the newsgroup posts I cite there before I can tell more.
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Old 11-20-2019, 02:21 PM
cd288 cd288 is offline
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Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
I have an inconclusive bug thread open about it. I am still in the gathering evidence phase on that.

I need to see the ShowEQ tests mentioned in the newsgroup posts I cite there before I can tell more.
Yeah I'd be interested to see if there's evidence because as far as I remember back in the day this was a big common misconception about pets. People just assumed that the pets took EXP in a group because they supposedly did while solo.
  #4  
Old 11-20-2019, 05:45 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Stable connections today are a big factor.
That's a horseshit excuse. We had broadband in my house less than a year after EQ launched.
  #5  
Old 11-20-2019, 05:48 PM
Wwen42 Wwen42 is offline
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Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
That's a horseshit excuse. We had broadband in my house less than a year after EQ launched.
Whoa, check out the Richie Rich over here.
  #6  
Old 11-20-2019, 02:41 PM
Cuktus Cuktus is offline
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I think I understand where folks are coming from. Charm is indeed a powerful ability. So lets just remove it from the game, right? Mobs just scale faster then PCs can, so clearly, having the ability to charm is game breaking.
While we at it, I always thought mend was a bit.. over tuned. And FD for that matter. There, chanters and monks are now in line. But without FD and mend, Backstab and hide/sneak need to be scaled down to fit. And honestly, here in the classic era, pallies and SKs are just so much stronger then warriors, so maybe just nerf their spells? And sense they ain't got no spells no more, lets remove the xp penalty. And if you made it this far, congrats. Nerfing the one unique thing about a class because some folks seem to think its OP is silly. There is no balance in this game. Never was. Some classes can solo well, some can't. That, at least to me, is part of the charm of EQ.
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  #7  
Old 11-21-2019, 02:30 AM
winter888 winter888 is offline
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Originally Posted by Cuktus [You must be logged in to view images. Log in or Register.]
I think I understand where folks are coming from. Charm is indeed a powerful ability. So lets just remove it from the game, right? Mobs just scale faster then PCs can, so clearly, having the ability to charm is game breaking.
While we at it, I always thought mend was a bit.. over tuned. And FD for that matter. There, chanters and monks are now in line. But without FD and mend, Backstab and hide/sneak need to be scaled down to fit. And honestly, here in the classic era, pallies and SKs are just so much stronger then warriors, so maybe just nerf their spells? And sense they ain't got no spells no more, lets remove the xp penalty. And if you made it this far, congrats. Nerfing the one unique thing about a class because some folks seem to think its OP is silly. There is no balance in this game. Never was. Some classes can solo well, some can't. That, at least to me, is part of the charm of EQ.
Just my 2cp
cant agree anymore [You must be logged in to view images. Log in or Register.]
  #8  
Old 11-21-2019, 03:17 AM
jacob54311 jacob54311 is offline
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Originally Posted by winter888 [You must be logged in to view images. Log in or Register.]
cant agree anymore [You must be logged in to view images. Log in or Register.]
some people will agree with anything.

Lame attempt at mocking people for pointing out that chanters are doing things like out damaging entire groups.

Chanters will still be chanters even if they were to tone down how powerful charm is. They aren't going to lose their identity or some nonsense like that.
  #9  
Old 11-21-2019, 03:22 AM
DMN DMN is offline
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I doubt they are going to nerf a fundamental aspect of a class merely because some babies don't like it.

There are often more clerics on than SK/Pala/Ran combined. That's not very "classic" either. They could have removed hybrid exp penalty to "fix" that, too, but they didn't.
  #10  
Old 11-21-2019, 03:40 AM
jacob54311 jacob54311 is offline
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Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
I doubt they are going to nerf a fundamental aspect of a class merely because some babies don't like it.

There are often more clerics on than SK/Pala/Ran combined. That's not very "classic" either. They could have removed hybrid exp penalty to "fix" that, too, but they didn't.
I think it's funny how people act like an adjustment to chanters so they are no longer more powerful than entire groups is somehow taking away the identity of the class or something. Who's being a baby?

Charm is fundamental to the class. Being a one man army is not. Class abilities being toned down/changed go back to the early days of the game. If solid evidence that a mistake was indeed made with Chanters' charm ability, of course they should nerf it accordingly.
Last edited by jacob54311; 11-21-2019 at 03:52 AM..
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