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#1
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Oh no they're gunna kill all of p99's ng bugs
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#2
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I'm still curious to see just how many of these enchanters making up like 10-13% of the server are actually going to be the sort who can hold down stuff like freeti or am or whatever solo [You must be logged in to view images. Log in or Register.] Cause it was one thing, imo, to hold these camps on blue during classic. But it'll be something else with a few times as many players looking for exp and an smr or geb or fbss drop. Die once, and you lose the camp for hours and hours. It is one thing to hold these camps at 60 on blue currently. But it'll be something else to do it at 50 in classic gear. Etc. | |||
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Last edited by Tecmos Deception; 11-19-2019 at 12:43 PM..
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#3
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#4
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Yes, because everyone on the raid could click an earring for instant 1k damage then go and recharge it cheap. This made 32k hp raiding very, very dumb. And would actually gimp zland, kland and sont too.
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Last edited by Ligma; 11-19-2019 at 01:13 PM..
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#5
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The way out of whack power of enchanter because of charm isn't classic and has a negative impact on the game the same way nuking a raid mob with clickies has a bad impact. | |||
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#6
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I feel like what it's coming down to is that charm pets were glitchy and unreliable in classic:
1. Charmed pets didn't reliably follow /pet commands 2. You couldn't break charm reliably with invis until 2002 3. Pets would sometimes attack group mates or wander or continue other parts of their script 4. Charm breaks may have been more frequent | ||
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Last edited by Wurl; 11-19-2019 at 02:14 PM..
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#7
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But even if invis didn't break charm until 2002, that means enchanters were simply using cancel magic (same mana cost as invis) or nullify magic (20 more mana) until then. | |||
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#8
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#9
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I don't believe the thing about invis not breaking charm. Keep in mind that would also mean you can have a charm pet and be invis, which adds another powerful ability.
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#10
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