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  #1  
Old 11-19-2019, 12:38 PM
enjchanter enjchanter is offline
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Oh no they're gunna kill all of p99's ng bugs
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Eberron 60 Erudite Enchanter
Enjamin 60 Erudite Cleric
Yxarus 60 Iksar Warrior Retired
Fauvana 60 Erudite Necromancer
Erjav 60 Human Bard
Enjamini 60 Human Magician
Deepwalter 60 Erudite Paladin
Seliel 60 Human Rogue
Enjoii 54 Dark Elf Warrior
  #2  
Old 11-19-2019, 12:40 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by enjchanter [You must be logged in to view images. Log in or Register.]
Oh no they're gunna kill all of p99's ng bugs
Lol.

I'm still curious to see just how many of these enchanters making up like 10-13% of the server are actually going to be the sort who can hold down stuff like freeti or am or whatever solo [You must be logged in to view images. Log in or Register.]

Cause it was one thing, imo, to hold these camps on blue during classic. But it'll be something else with a few times as many players looking for exp and an smr or geb or fbss drop. Die once, and you lose the camp for hours and hours. It is one thing to hold these camps at 60 on blue currently. But it'll be something else to do it at 50 in classic gear. Etc.
Last edited by Tecmos Deception; 11-19-2019 at 12:43 PM..
  #3  
Old 11-19-2019, 12:55 PM
enjchanter enjchanter is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Lol.

I'm still curious to see just how many of these enchanters making up like 10-13% of the server are actually going to be the sort who can hold down stuff like freeti or am or whatever solo [You must be logged in to view images. Log in or Register.]

Cause it was one thing, imo, to hold these camps on blue during classic. But it'll be something else with a few times as many players looking for exp and an smr or geb or fbss drop. Die once, and you lose the camp for hours and hours. It is one thing to hold these camps at 60 on blue currently. But it'll be something else to do it at 50 in classic gear. Etc.
Yeah , that was honestly the main reason I wanted to play green, to see what would be possible without gear and level 60. But ultimately decided i dont have as much fun on EQ as i used to after a couple levels sadly.
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Eberron 60 Erudite Enchanter
Enjamin 60 Erudite Cleric
Yxarus 60 Iksar Warrior Retired
Fauvana 60 Erudite Necromancer
Erjav 60 Human Bard
Enjamini 60 Human Magician
Deepwalter 60 Erudite Paladin
Seliel 60 Human Rogue
Enjoii 54 Dark Elf Warrior
  #4  
Old 11-19-2019, 01:01 PM
Ligma Ligma is offline
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Yes, because everyone on the raid could click an earring for instant 1k damage then go and recharge it cheap. This made 32k hp raiding very, very dumb. And would actually gimp zland, kland and sont too.
Last edited by Ligma; 11-19-2019 at 01:13 PM..
  #5  
Old 11-19-2019, 01:29 PM
Mushman Mushman is offline
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Quote:
Originally Posted by Ligma [You must be logged in to view images. Log in or Register.]
Yes, because everyone on the raid could click an earring for instant 1k damage then go and recharge it cheap. This made 32k hp raiding very, very dumb.
Totally get it, sounds like a wise change. One could argue the same point as I'm seeing in this thread however, "It's classic deal with it.". It's not that simple though and judgement should and has been used in the past.

The way out of whack power of enchanter because of charm isn't classic and has a negative impact on the game the same way nuking a raid mob with clickies has a bad impact.
  #6  
Old 11-19-2019, 01:53 PM
Wurl Wurl is offline
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I feel like what it's coming down to is that charm pets were glitchy and unreliable in classic:

1. Charmed pets didn't reliably follow /pet commands
2. You couldn't break charm reliably with invis until 2002
3. Pets would sometimes attack group mates or wander or continue other parts of their script
4. Charm breaks may have been more frequent
Last edited by Wurl; 11-19-2019 at 02:14 PM..
  #7  
Old 11-19-2019, 02:29 PM
strawman strawman is offline
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Quote:
Originally Posted by Wurl [You must be logged in to view images. Log in or Register.]
2. You couldn't break charm reliably with invis until 2002
If the operative word in that patch note is "immediately", it's also possible that there was a delay between invis landing and charm break occurring which was fixed in that patch.

But even if invis didn't break charm until 2002, that means enchanters were simply using cancel magic (same mana cost as invis) or nullify magic (20 more mana) until then.
  #8  
Old 11-19-2019, 02:38 PM
Wurl Wurl is offline
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Quote:
Originally Posted by strawman [You must be logged in to view images. Log in or Register.]
If the operative word in that patch note is "immediately", it's also possible that there was a delay between invis landing and charm break occurring which was fixed in that patch.
Fair enough. Any implementation of invisibility not consistently, instantly breaking charm would be a step in the right direction of making charm not as reliable as it is currently on P99.
  #9  
Old 11-19-2019, 02:08 PM
Ligma Ligma is offline
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I don't believe the thing about invis not breaking charm. Keep in mind that would also mean you can have a charm pet and be invis, which adds another powerful ability.
  #10  
Old 11-19-2019, 02:13 PM
Wurl Wurl is offline
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Quote:
Originally Posted by Ligma [You must be logged in to view images. Log in or Register.]
I don't believe the thing about invis not breaking charm. Keep in mind that would also mean you can have a charm pet and be invis, which adds another powerful ability.
You're arguing against patch notes, not me.


Quote:
Originally Posted by blanks77 [You must be logged in to view images. Log in or Register.]
In official patch notes why does it say "Charm is immediately removed from charmed NPC's when the character that charmed them casts invisibility"

Were enchanter not able to break charm with invis prior to this time?

http://everquest.allakhazam.com/hist...es-2002-1.html
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