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#1
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__________________
EQ Emulator population tracker - https://unixgeek.com/eqemu.html
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#2
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Note that's not the same thing as saying that the current strategy isn't cheesy or unbalancing and that no action should be taken in the interests of balance [at the expense of authenticity). I don't like it as a tactic either. I don't like teaming with enchanters and I'll never play one so long as this is a thing. * Unlike Lull line, which really did suck (so badly that I didn't even buy the spells on my cleric all the way to the one they released around the GoD/OoW era which actually functioned) | |||
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#3
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It also mentions changing Charm rules in The Hole to Kunark-era. What does that mean?
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#5
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https://groups.google.com/forum/m/#!searchin/alt.games.everquest/Charm$20invis/alt.games.everquest/IcC9ObuzvxM | |||
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#6
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I do have a "proper" memory of sitting down in Unrest and memming Inviz to remove charm there as the team didn't want my pet hanging around after a fight. I was a high elf - so no Hide. One nerf to necros regarding charm that I recall was that necros would camp a named and charm one mob then set it on the named then FD. They could stay FD (100% safe assuming no AEs in range) and their pet would keep fighting. The nerf was that FD would break charm after X seconds. | |||
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#7
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May 2001: Quote:
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Sounds like people were doing nearly the same thing we are now in 2001. | ||||||||
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#8
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From Feb 2000:
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#9
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but not necro fine steel dagger or feign death pet killing for example
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#10
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