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  #1  
Old 06-02-2011, 02:06 AM
h0tr0d (shaere) h0tr0d (shaere) is offline
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Yup this is an issue. I tag mobs, FD. They behave as normal. Stand , re-aggro, fd and every time without fail they ALL immediately path back to spawn.
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Originally Posted by Rogean
All raid mobs provide an "FTE Shout" that show what guild has engaged. Kill stealing will be severely disciplined. But not really.
  #2  
Old 06-27-2011, 02:04 PM
h0tr0d (shaere) h0tr0d (shaere) is offline
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Quote:
Originally Posted by h0tr0d (shaere) [You must be logged in to view images. Log in or Register.]
Yup this is an issue. I tag mobs, FD. They behave as normal. Stand , re-aggro, fd and every time without fail they ALL immediately path back to spawn.
Still happening.

And Reppy if they returned home they cleared aggro. The way they wouldn't is if a roamer re-aggroed on standing and brought him. If the static mob remembers, it is borked. I have noticed sometimes when mobs return home, they become invisible until aggro. I walk into Tranix's room knowing there are 2 fire giants there, both static with one on the right one on the left, but I only see the one on the right. I tag the right one, and as he comes to the middle he aggros the left one and when it starts to run THEN I see it. FD, watch them return home and sometimes one of them becomes invisible at the spawn point. Standing under the world or something? Maybe that is why they aren't resetting and clearing aggro, iono.
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Originally Posted by Rogean
All raid mobs provide an "FTE Shout" that show what guild has engaged. Kill stealing will be severely disciplined. But not really.
  #3  
Old 06-28-2011, 08:42 AM
Reppy Reppy is offline
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The mobs are at there spawn point and they return when I stand up; it does not matter if i was fd'd for 30 secs or 10 mins it will reaggro on me again. It is like the whole memory wipe is not working at all, yet in other post people state it is.
  #4  
Old 06-02-2011, 01:01 PM
kanras kanras is offline
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Fixed, pending update.
  #5  
Old 06-14-2011, 10:09 AM
apio apio is offline
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this hasn't been fixed it seems, and the fact that FD got changed with last patch makes this bug a real game breaker. You used to be able to "play" with your agro once they pathed back to actually make a split happen, now when you pull 2 statics you basically have to hope they outrange each other the first time they start walking back, or you have to start from scratch. NOT classic
  #6  
Old 06-14-2011, 11:40 AM
Treats Treats is offline
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Quote:
Originally Posted by apio [You must be logged in to view images. Log in or Register.]
this hasn't been fixed it seems, and the fact that FD got changed with last patch makes this bug a real game breaker. You used to be able to "play" with your agro once they pathed back to actually make a split happen, now when you pull 2 statics you basically have to hope they outrange each other the first time they start walking back, or you have to start from scratch. NOT classic
That most certainly is classic. When you first aggro stuff there is a random time on how long they will stay put after a successful feign. If they both start walking back and you reaggro BEFORE they reset, they will walk back immediately after you feign again EVERY single time. Most high end Velious mobs (Temple Of Veeshan/Sleeper's Tomb/Kael) would never stand over you for more than a second after you feigned, if that.

If it were that easy to pull stuff you would never have needed another monk in high end zones to split and separate.
  #7  
Old 06-14-2011, 01:50 PM
dragolyche dragolyche is offline
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Classic, not classic.... ok, i love EQ classic game mechanic, but we could ask the question, if a patch brings some intelligent changes. If the patch brings feature usefull for gameplay.

Some classics features are useless, or stupid (for ex : war who can t taunt mob 55+.When yu know war in kurnak is the best tank in raid, they can t taunt raid target....)

Maybe, With hindsight, we can choose the good features not the worsts.

Peace.
  #8  
Old 06-14-2011, 02:10 PM
h0tr0d (shaere) h0tr0d (shaere) is offline
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Kanras said fixed pending update...was this fix supposed to go in on Monday's patch? Because if it was it did not work.
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Quote:
Originally Posted by Rogean
All raid mobs provide an "FTE Shout" that show what guild has engaged. Kill stealing will be severely disciplined. But not really.
  #9  
Old 06-14-2011, 03:03 PM
Deathrydar Deathrydar is offline
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Quote:
Originally Posted by h0tr0d (shaere) [You must be logged in to view images. Log in or Register.]
Kanras said fixed pending update...was this fix supposed to go in on Monday's patch? Because if it was it did not work.
He stated that it was fixed pending update after Monday's patch I think.
Oh, btw, this is my 300th post! Do I win the game?
  #10  
Old 06-14-2011, 04:39 PM
naekko naekko is offline
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Quote:
Originally Posted by Deathrydar [You must be logged in to view images. Log in or Register.]
He stated that it was fixed pending update after Monday's patch I think.
Oh, btw, this is my 300th post! Do I win the game?
Can you not read dates? He posted on the 2nd. Monday's patch happened on the 13th.
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