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Old 11-04-2019, 03:06 PM
Tecmos Deception Tecmos Deception is offline
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Pure melee feel awesome for like 12 seconds per half hour.

Actually really, duelist still disappointed me like 3/4 of the times I used it. But occasionally I'd get a good one where I would hit with most of my auto attacks and get 2 double backstabs that didn't involve minimum damage hits. Then I felt pretty badass for those 12 seconds.


I suppose main tanks feel awesome when they're the sole focus of a giant dragon's or god's, plus a dozen healer's, attention, and everyone else is just scuttling around glad they aren't getting meleed.
Last edited by Tecmos Deception; 11-04-2019 at 03:11 PM..
  #2  
Old 11-04-2019, 03:14 PM
Lordess Lordess is offline
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I’d say most people play tanks because they like the special attention they get during raids, but even then only a handful of top tanks will ever get to be MT consistently on raids. Otherwise I don’t think melee ever feel truly powerful until they get AAs, which is never going to be possible on these servers sadly.
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Old 11-04-2019, 03:18 PM
Man0warr Man0warr is offline
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Monks at endgame (especially if you pull) feel pretty powerful and useful in groups and raids. If you want to be DPS-only you may as well be a Rogue.

Overall, Monk is probably the most busted class in a Velious locked timeline.
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  #4  
Old 11-04-2019, 03:30 PM
Raclen Raclen is offline
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I don't know about feeling personally powerful but any well rounded group should have a tank and will feel more powerful if they have one. Certain melee are great at pulling, splitting camps, sustained dps. They are the best at certain things so they are needed in a lot of situations. The weaker the content, the more unnecessary melee is.

The classes that feel powerful solo aren't really needed as much in end game or big group content. You will only need minimal necros, enchanters and shamans but you want a lot of clerics and rogues. DPS warriors and monks are also never bad to have more of but a lot of the powerful solo classes results in dead weight on a raid.
  #5  
Old 11-04-2019, 03:35 PM
Lordess Lordess is offline
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Quote:
Originally Posted by Raclen [You must be logged in to view images. Log in or Register.]
The classes that feel powerful solo aren't really needed as much in end game or big group content. You will only need minimal necros, enchanters and shamans but you want a lot of clerics and rogues. DPS warriors and monks are also never bad to have more of but a lot of the powerful solo classes results in dead weight on a raid.
This has always been what I liked about the way classes are balanced in EQ. With the exception of maybe mages, all the other good solo classes aren’t needed as much in raids. End game content is always the great equalizer, so when making a character I always ask myself, do I want an easy early game and a boring end game, or vice versa. Usually I decide on the latter, which is why I tend to go cleric a lot.
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Old 11-04-2019, 03:40 PM
Raclen Raclen is offline
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Quote:
Originally Posted by Lordess [You must be logged in to view images. Log in or Register.]
This has always been what I liked about the way classes are balanced in EQ. With the exception of maybe mages, all the other good solo classes aren’t needed as much in raids. End game content is always the great equalizer, so when making a character I always ask myself, do I want an easy early game and a boring end game, or vice versa. Usually I decide on the latter, which is why I tend to go cleric a lot.
Clerics are actually one of the better well rounded classes for being useful in all aspects of the game. Obvious for raid and group but can also solo pretty well. If you stick to undead they can solo as well as a wizard that isn't quad kiting. A cleric can do unrest and lguk with lull, DD as efficient as wiz nukes, buffs, heals and some melee potential.
  #7  
Old 11-04-2019, 03:39 PM
Ligma Ligma is offline
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By the end of velious melee are very powerful simply because they aren't even really melee at that point. There's a rediculous amount of clickies that shift the classes.

Thott's summary of it from ages ago

http://www.afterlifeguild.org/Thott/utilityitems.php

And monks are just so OP with the gear they get + their tank ability until its nerfed at the end of luclin
Last edited by Ligma; 11-04-2019 at 03:42 PM..
  #8  
Old 11-04-2019, 03:41 PM
Baler Baler is offline
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SK end game is underrated imho
especially in velious when their bag of tricks comes into full flesh via raiding
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Last edited by Baler; 11-04-2019 at 03:44 PM..
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