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  #1  
Old 05-30-2011, 11:42 PM
YendorLootmonkey YendorLootmonkey is offline
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Funny how no one complains about TD firepots being bindable first week of Kunark or so, the pre-nerf Circlet of Shadow dropping, or all the other stuff that was nerfed later on but the P99 Devs left it in for a bit to follow the classic timeline...
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  #2  
Old 05-31-2011, 02:28 AM
Vidrata Vidrata is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Funny how no one complains about TD firepots being bindable first week of Kunark or so, the pre-nerf Circlet of Shadow dropping, or all the other stuff that was nerfed later on but the P99 Devs left it in for a bit to follow the classic timeline...
Neither of those affect my dps in combat. =)
  #3  
Old 05-31-2011, 04:30 AM
h0tr0d (shaere) h0tr0d (shaere) is offline
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Isn't just warriors that proc less. I am not sure what is up with it.
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Old 05-31-2011, 08:13 AM
Aadill Aadill is offline
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doobiesnizax: If you feel you are posting factual evidence, post the source of said evidence with a date and provide that to the GMs. If you did and it's being ignored, maybe it's being worked on/double checked.

The DoT thing is a complaint that people who want to play ONLY one way in particular, solo and kiting. You can quad kite instead and it's the same thing. Just because there was an advantage before doesn't mean you get to keep it. It got fixed.

As far as procs go: I am proccing more :x 156 unbuffed dex leaves me pretty much tanking mobs in deep seb if I want it. Don't you have to hit 150 to get the full advantage of a proccing weapon?
  #5  
Old 05-31-2011, 09:01 AM
Torven Torven is offline
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I'm usually with a shaman when I group. With dex buff on, I'm 180somthing dex. It did nothing to help my situation.

I would also like to point out this little patch note comment:

Quote:
We reduced the amount of hate that can be caused by a proc. Due to the high proc rates at upper levels, the amount of hate generated from procs, and the spells that were selected for those procs, made keeping the attention of the creature much too easy a task for the tank. Simply, it nearly eliminated the challenge of keeping a foes attention at levels above 50.
(source: http://www.tski.co.jp/baldio/patch/20010221a.html)

Which was three months into Velious. If warrior aggro was usable without procing weapons, (I myself used a seb dirk and a jade mace way back when for a time) then warriors gearing for procs should have zero trouble holding aggro. It's never been this bad on live, ever. In my last group I was basically a shitty dps and the monk was the tank because I simply could not keep mobs on me for very long even with the monk FDing.
  #6  
Old 05-31-2011, 10:41 AM
Skope Skope is offline
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proc rates aren't the same across all weapons with a multiplier solely based on dex. In fact, each weapon has it's own crazy little multiplier that's independent of the player's stats. So to say "i'm proccing less" means nothing without both of those numbers and a side by side comparison with the same exact dex.
  #7  
Old 05-31-2011, 11:32 AM
Ripp Ripp is offline
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I understand the concept of this server but I'm not sure I understand implementing changes that will get reversed later on following the original timeline. I understand the DOT change and I'm ok with that (I play a Druid and a Shaman) since it was a permanent change but why the root/snare override? Why put that in if it's going to be removed later?

It seems to me that time and energy would be better spent on other things rather than temporary changes. I mean, just how far are you guys going to go with the concept? Are there not many things NOT classic about P99 currently? I just think some things are better left alone to decrease aggrivation for everyone, as well as time and effort for you developers. Sony was not, and is not, the ideal model for how to run and operate an MMO company so why not improve on the things they messed up on instead of repeating them?

Just my two copper...
  #8  
Old 05-31-2011, 12:50 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Ripp [You must be logged in to view images. Log in or Register.]
I understand the concept of this server but I'm not sure I understand implementing changes that will get reversed later on following the original timeline. I understand the DOT change and I'm ok with that (I play a Druid and a Shaman) since it was a permanent change but why the root/snare override? Why put that in if it's going to be removed later?
Because then where would you draw the line? Class-based XP penalties were removed later. They just served to aggravate players (mostly hybrids). Why include those in P99? Because you can't cherry pick. This server is about recreating Classic EQ as close as possible, aside from differences in the client and player experience/knowledge that they clearly have no control over.

And that means taking the bad with the good. Not just cherry picking the good things.
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"You know you done fucked up when Yendor gives you raid commentary." - Tiggles
  #9  
Old 05-31-2011, 12:58 PM
Ripp Ripp is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Because then where would you draw the line? Class-based XP penalties were removed later. They just served to aggravate players (mostly hybrids). Why include those in P99? Because you can't cherry pick. This server is about recreating Classic EQ as close as possible, aside from differences in the client and player experience/knowledge that they clearly have no control over.

And that means taking the bad with the good. Not just cherry picking the good things.
There are many things in game right now that are not supposed to be there according to the "Classic" vision, correct? So, what do they do about those?

IMHO, it doesn't make any sense to implement changes (mistakes) that are just going to be removed later. That seems like just a waste of time in the name of "Classic" when they could be focusing on fixing/improving things.

I understand the idea of wanting to get close to Classic, but I don't understand the impossible idea of reliving Classic. It simply can't be done.

So with that in mind, it seems like it would make more sense to bypass temporary bad changes to code and focus on improving the server.

Once again, just my two copper...
  #10  
Old 05-31-2011, 01:06 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Ripp [You must be logged in to view images. Log in or Register.]
There are many things in game right now that are not supposed to be there according to the "Classic" vision, correct? So, what do they do about those?
List any of these things that aren't limitations of the client software, with appropriate evidence that they are not as they were at this point in the original timeline, and the volunteers that run the server will add it to their vast list of things to do. Simple as that.
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Another witty, informative, and/or retarded post by:

"You know you done fucked up when Yendor gives you raid commentary." - Tiggles
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