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#1
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Funny how no one complains about TD firepots being bindable first week of Kunark or so, the pre-nerf Circlet of Shadow dropping, or all the other stuff that was nerfed later on but the P99 Devs left it in for a bit to follow the classic timeline...
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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#2
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#3
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Isn't just warriors that proc less. I am not sure what is up with it.
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#4
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doobiesnizax: If you feel you are posting factual evidence, post the source of said evidence with a date and provide that to the GMs. If you did and it's being ignored, maybe it's being worked on/double checked.
The DoT thing is a complaint that people who want to play ONLY one way in particular, solo and kiting. You can quad kite instead and it's the same thing. Just because there was an advantage before doesn't mean you get to keep it. It got fixed. As far as procs go: I am proccing more :x 156 unbuffed dex leaves me pretty much tanking mobs in deep seb if I want it. Don't you have to hit 150 to get the full advantage of a proccing weapon? | ||
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#5
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I'm usually with a shaman when I group. With dex buff on, I'm 180somthing dex. It did nothing to help my situation.
I would also like to point out this little patch note comment: Quote:
Which was three months into Velious. If warrior aggro was usable without procing weapons, (I myself used a seb dirk and a jade mace way back when for a time) then warriors gearing for procs should have zero trouble holding aggro. It's never been this bad on live, ever. In my last group I was basically a shitty dps and the monk was the tank because I simply could not keep mobs on me for very long even with the monk FDing. | |||
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#6
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proc rates aren't the same across all weapons with a multiplier solely based on dex. In fact, each weapon has it's own crazy little multiplier that's independent of the player's stats. So to say "i'm proccing less" means nothing without both of those numbers and a side by side comparison with the same exact dex.
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#7
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I understand the concept of this server but I'm not sure I understand implementing changes that will get reversed later on following the original timeline. I understand the DOT change and I'm ok with that (I play a Druid and a Shaman) since it was a permanent change but why the root/snare override? Why put that in if it's going to be removed later?
It seems to me that time and energy would be better spent on other things rather than temporary changes. I mean, just how far are you guys going to go with the concept? Are there not many things NOT classic about P99 currently? I just think some things are better left alone to decrease aggrivation for everyone, as well as time and effort for you developers. Sony was not, and is not, the ideal model for how to run and operate an MMO company so why not improve on the things they messed up on instead of repeating them? Just my two copper... | ||
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#8
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And that means taking the bad with the good. Not just cherry picking the good things.
__________________
Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#9
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IMHO, it doesn't make any sense to implement changes (mistakes) that are just going to be removed later. That seems like just a waste of time in the name of "Classic" when they could be focusing on fixing/improving things. I understand the idea of wanting to get close to Classic, but I don't understand the impossible idea of reliving Classic. It simply can't be done. So with that in mind, it seems like it would make more sense to bypass temporary bad changes to code and focus on improving the server. Once again, just my two copper... | |||
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#10
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Quote:
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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