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#1
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In my opinion the only thing not #classic about this past week is the fact that I haven't spent hours collectively trying to find the bank in freeport, merchants that sell backpacks, food/water, inspecting every spell in (what I thought was) the cleric guild looking for ones I could, or would eventually be able to, use, zoning into unknown areas and being immediately killed by <insert favorite kos npc>, and then searching for my corpse because I thought it was "just over there".
Now, I generally know my way around, know how to avoid the paths that dangerous mobs take, know to use /loc if I think I'm going to die, have a better "map" in my head so I'm somewhat aware of where I am, and have an idea of what zones and camps to go to for good risk vs reward. Multiply this by ~1500 - 3000 people and that's why it feels "overcrowded". Personally, I like it. It's forcing me to try and find mobs/camps I don't know about, and traveling through areas I'd have never thought of entering until I was higher level. I'm actually a bit lost and afraid of dying again. That's #classic for me. An additional server will balance the numbers, but you're still going to see lots of people on the known "xp highway". Try taking the country roads once in a while, and let me know if you see my corpse... -Mcoy | ||
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#2
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This is completely unacceptable.
I demand to be able to play green and teal simultaneously. The thought of someone else getting their repugnant hands on MY manastones pixels. You're destroying the blue economy in 2023! I just can't even. I WILL CANCEL MY SUBSCRIPTIONS!!! | ||
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#3
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Quote:
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#4
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Teal = instanced green to leviate the influx of players just what modern games do zone1, zone2, zone3 and then just delete(merge) zone(server) when we have low numbers modern problems requires modern solutions
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#5
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Everyone that thinks that there were 2k players all in the same level zones back in 1999 are not remembering correctly. When EQ launched, there weren't 1k players per server and by the time it started to reach the numbers that we know of 2-2.5k per server, 75% of the population were already level 50 or spread out over other areas. To have 2k players leveling up in the zones together and at the same time would have gotten worse as everyone progressed. What you were experiencing presently was not as bad as it was going to get. As Rogean stated in his announcement, this era of EQ cannot handle the amount of players that is currently on green. It's just the way it was. It wasn't built for it. And once 2k players were all condensed in Guk and SolA/B, well, that would have been when it all went downhill.
It's better that they address it now. When Kunark releases, it's an entire new continent with HUGE zones and the servers can probably be merged without question. | ||
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#6
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Big lol at the butt hurt in this thread. As always - a big thanks to the project owners and staff for the countless unpaid hours. Butbutbut ..... my MANASTONE!!! ...... waaaaaaaaaah!
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#7
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lol... handful of people on this thread are just toxic as hell. You don't like it? go make your own damn server.
__________________
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[ You smell that? ] | ||
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#8
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Thank you for doing this, just last night there was a friendly mage who decided the orc tent I had been camping was now his and refused to leave. Will definitely be moving to teal
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#9
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As long as u cant play both at once i dont see a problem, if you can play both at the same time and they will be merging again in the not so distant future that is basically like leveling 2 characters on the same server at once.
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#10
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Thank you!
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