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#1
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I know thats why I am voicing the complaints of many who wants to create Hybrid but either feel very unfair of their penalty or gets hated on and be ignored to join group due to their penalties.
Address this issue dev pls. | ||
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#2
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Nah I think we're totally mature enough to handle it among the player base.
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#3
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Hybrid gets no love from group due to Experience penalty is real ISSUE. I thought dev is encourage grouping.
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#4
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I’ve got good news and bad news.
The bad news: the goal of Project 1999 is not to create a good game. The goal is to recreate Everquest as it was from 1999-2001. The good news: if you keep playing, keep seeking groups, and keep forming groups, you will reach max level and have a lot of fun along the way.
__________________
Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#5
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Quote:
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__________________
Kaluppo Wood Elf Druid lvl 60 (blue) lvl 45 (green)
Norezferu High Elf Cleric lvl 60 (blue) lvl 40 (green) Hulkthor Dwarf Paladin lvl 20 (blue) Gavallin Wood Elf Ranger lvl 23 (blue) Jardahni Human Monk lvl 2 (green) | |||
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#6
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Dude mages only get pets up to level 20 then its summoning bags only. Think about that.
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#7
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Hard to imagine what original eq devs were thinking when they were designing the hybrid classes. Even with zero class penalty they arent great and penalizing people for grouping with you is madness.
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#8
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on red i've leveled like 3 hybrids with no groups because of population
just poopsock highkeep and you can solo on any of the 3 pretty well while you wait for groups | ||
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#9
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From what I recall, I brought this up during beta that the penalties should be removed. Casters already have a distinct advantage at start up, being able to go from 1-50 naked, while the melee have to gear up.
Response I got was "stfu, shit's classic". Well I guess no tanks is classic too, eh? | ||
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#10
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Quote:
But yes, casters have a slight advantage at first. | |||
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