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  #1  
Old 11-08-2019, 12:34 AM
Tkon Tkon is offline
Kobold


Join Date: Jul 2011
Posts: 173
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Can we do anything with the spell effects the same way? Also I'm going through all the files and there are quite a few misc sets I dont' know what to do with? Also what specific files holds the character models and armor?
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  #2  
Old 11-08-2019, 04:15 AM
modestlaw modestlaw is offline
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Join Date: Sep 2019
Posts: 9
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It's funny, I was playing around with the game textures without knowing this thread exist.

This is by no means ready, but here is a a couple hours work. (most of which was figuring out how EQ liked it's textures)

https://photos.app.goo.gl/pnzUPPk2UswaNaU78
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  #3  
Old 11-08-2019, 11:03 PM
Tkon Tkon is offline
Kobold


Join Date: Jul 2011
Posts: 173
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Quote:
Originally Posted by Psycher [You must be logged in to view images. Log in or Register.]
With the release of green, I've decided to maybe pick up where i left off with my my zone/mob/object re texture project. And since there are less zones on green, i won't be so overwhelmed. Also I'm using newer up scaling tech which uses AI to fill in some data.

So I'm a bit rusty at this and needed to re download programs and extract textures and all that bologna. After a bit of trial and error, i was able to retexture ALL of EC, including npcs, objects and environment. The textures were upscaled x 4 using gigabpixel AI. It also helps if you have EQ Classic HD to make global textures look better.

To install, just extract the three .s3d files into your everquest directory. I suggest backing up your vanilla textures so you can revert the changes.

Download link here for East Commons in HD (4x)
I'd love to know what settings you've used for your VectorMagic when/if you have time sir~
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  #4  
Old 11-09-2019, 10:38 AM
Tkon Tkon is offline
Kobold


Join Date: Jul 2011
Posts: 173
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Quote:
Originally Posted by Tkon [You must be logged in to view images. Log in or Register.]
I'd love to know what settings you've used for your VectorMagic when/if you have time sir~
I have found a preset I like, the error in my ways was trying to create vector art from high quality images instead of making vector art from low quality and then making those high quality.
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  #5  
Old 11-09-2019, 02:30 PM
ArunaGreen ArunaGreen is offline
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Join Date: Nov 2019
Posts: 51
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Is it possible to redo/upgrade the textures of weapons/shields etc? Like, make a rusty weapon actually look like one and differentiate it between a fine steel weapon and so on?
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  #6  
Old 11-09-2019, 03:59 PM
Tkon Tkon is offline
Kobold


Join Date: Jul 2011
Posts: 173
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Quote:
Originally Posted by ArunaGreen [You must be logged in to view images. Log in or Register.]
Is it possible to redo/upgrade the textures of weapons/shields etc? Like, make a rusty weapon actually look like one and differentiate it between a fine steel weapon and so on?
Technically... yes.
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  #7  
Old 11-09-2019, 04:00 PM
tchiki76fr tchiki76fr is offline
Large Bat


Join Date: Feb 2013
Posts: 10
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The topic is only about zone's textures
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  #8  
Old 11-09-2019, 04:44 PM
Tkon Tkon is offline
Kobold


Join Date: Jul 2011
Posts: 173
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Does yalls s3dspy lock up when importing files back? I can move it and click stuff, but it just says saving archive forever
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  #9  
Old 11-09-2019, 05:32 PM
Psycher Psycher is offline
Kobold

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[You must be logged in to view images. Log in or Register.]

Here are my NVIDIA settings i used for AA.
__________________
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  #10  
Old 11-11-2019, 04:43 PM
Jasonz Jasonz is offline
Aviak


Join Date: Mar 2012
Posts: 53
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Thanks for the screenshot of your Nvidia control panel settings.
I compared what I'm seeing in EQ with those setting vs the control panel defaults and I'm not seeing any obvious improvements (GTX1070 + latest driver). Either way I see a lot of texture aliasing. I think there was an older Nvidia driver that allowed us to force mipmapping, which I think would solve this, but the current driver doesn't seem to allow this.

Here's an example of the texture aliasing that I'm seeing - note the shimmering on the ground and pillars. This particular area is especially bad.
[You must be logged in to view images. Log in or Register.]

If anyone has any suggestions, let me know.
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