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#1
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Can we do anything with the spell effects the same way? Also I'm going through all the files and there are quite a few misc sets I dont' know what to do with? Also what specific files holds the character models and armor?
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#2
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It's funny, I was playing around with the game textures without knowing this thread exist.
This is by no means ready, but here is a a couple hours work. (most of which was figuring out how EQ liked it's textures) https://photos.app.goo.gl/pnzUPPk2UswaNaU78 | ||
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#3
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Quote:
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#4
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Quote:
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#5
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Is it possible to redo/upgrade the textures of weapons/shields etc? Like, make a rusty weapon actually look like one and differentiate it between a fine steel weapon and so on?
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#6
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Quote:
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#7
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The topic is only about zone's textures
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#8
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Does yalls s3dspy lock up when importing files back? I can move it and click stuff, but it just says saving archive forever
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#10
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Thanks for the screenshot of your Nvidia control panel settings.
I compared what I'm seeing in EQ with those setting vs the control panel defaults and I'm not seeing any obvious improvements (GTX1070 + latest driver). Either way I see a lot of texture aliasing. I think there was an older Nvidia driver that allowed us to force mipmapping, which I think would solve this, but the current driver doesn't seem to allow this. Here's an example of the texture aliasing that I'm seeing - note the shimmering on the ground and pillars. This particular area is especially bad. [You must be logged in to view images. Log in or Register.] If anyone has any suggestions, let me know. | ||
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