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#1
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#2
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#4
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A lot of people need to make peace with the fact that the reason classic EQ was so rewarding was because it was so unforgiving. The pleasure and pain are intertwined. Just roll with it.
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#5
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I want to add that modern games are more quick to reward players. Classic Everquest you have to work for what you have. There is so paying with a credit card to get a boost or quick quest that will grant you an entire level with BiS gear. older video games > newer video games --- I think today's people have a shorter attention span than people of yester-year. Cell phones make communication instant. The Internet allows information to be passed at the click of a button. Food is prepackaged in a box. Homes are built for us. Our safety is placed in the hands of people we don't know. When we presume things will be provided for us is when we forget how to provide those things. People have forgotten how to work hard and how hard, work can be. The reward for hard work is so much sweeter. It gives us self worth, we accomplished something.
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Last edited by Baler; 10-29-2019 at 07:51 AM..
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#7
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So many people giving opinions that were not even playing during the couple fist months. Then they come here speaking as if they knew how it was. 200 people in a zone... it was like this at launch they said. All people speaking out of their hole [You must be logged in to view images. Log in or Register.] And pet did not inccur any penalty on exp at launch period. I am sorry you guys weren't playing at the time. Those who did know. So our nerds decided they would mess the mages, lets roll with it who cares. This server will be abandonned in a couple weeks when everyone is 50 and there is nothing to do.
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Infernus Draconis
Magician The Drift | |||
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#8
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Having the difficulty, with absolutely NO REWARDS defeats that purpose entirely. And this is the case with research-only pets. There's literally NO WAY to acquire them yourself without purchasing the extremely-rare, randomly-dropped, mats from other players. It's 100% pure luck and nothing more. Go hop on Blue99, a server that's been running for TEN YEARS, and let me know how easy it is to find enough components for a SINGLE researched spell. So Magicians are required to Research ALL pets post-20, because "Classic." Fine. They should also then be updated so that pets accrue ZERO experience as long as the player deals at least one point of damage AND giving them specific weapons should also change their attack speed. | |||
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Last edited by Vizax_Xaziv; 10-29-2019 at 04:30 PM..
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#9
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http://everquest.allakhazam.com/story.html?story=960 2) Magician pets couldn't wield weapons of any type until January 2000. They couldn't dual wield till then either. https://www.project1999.com/forums/s...d.php?t=335906 In short you have no idea what you're talking about. | |||
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Last edited by Dolalin; 10-29-2019 at 04:55 PM..
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#10
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