Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 10-28-2019, 02:53 PM
skorge skorge is offline
Planar Protector

skorge's Avatar

Join Date: Sep 2010
Posts: 1,474
Default

Quote:
Originally Posted by zaneosak [You must be logged in to view images. Log in or Register.]
It was definitely some kind of dynamic coding the past few days. I would sit on a double gnoll spot..... sometimes 60 sec respawn, sometimes 3 minutes. would be interested to hear the system but probably for the best to keep it private.
It changed once the first guy hit level 10. They created a script based off of people leveling up that changed spawn rate. When the server launched all leveled mobs were spawning fast. Once that dude hit level 10, only level 5 and under mobs had fast respawn...that's why if you were camping a lizard camp, you would see skipped spawns.

I figured it out this morning.
  #2  
Old 10-28-2019, 02:59 PM
skipdog skipdog is offline
Sarnak


Join Date: Feb 2011
Posts: 462
Default

Quote:
Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
It changed once the first guy hit level 10. They created a script based off of people leveling up that changed spawn rate. When the server launched all leveled mobs were spawning fast. Once that dude hit level 10, only level 5 and under mobs had fast respawn...that's why if you were camping a lizard camp, you would see skipped spawns.

I figured it out this morning.
The fast spawns were still in place 100% early this AM, long after many had hit 10.
  #3  
Old 10-28-2019, 03:14 PM
skorge skorge is offline
Planar Protector

skorge's Avatar

Join Date: Sep 2010
Posts: 1,474
Default

Quote:
Originally Posted by skipdog [You must be logged in to view images. Log in or Register.]
The fast spawns were still in place 100% early this AM, long after many had hit 10.
You didn't read right. Of course they were in. Fast sapwns were in for level 5 and under mobs. Anything over level 5 did not spawn fast once the first guy hit level 10.
  #4  
Old 10-28-2019, 04:01 PM
cd288 cd288 is offline
Planar Protector


Join Date: Apr 2018
Posts: 4,504
Default

Quote:
Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
You didn't read right. Of course they were in. Fast sapwns were in for level 5 and under mobs. Anything over level 5 did not spawn fast once the first guy hit level 10.
That can't be true because I timed it this morning and it was 80 seconds on multiple level 7 and 8 mobs
  #5  
Old 10-28-2019, 03:33 PM
zaneosak zaneosak is offline
Fire Giant


Join Date: Feb 2014
Posts: 994
Default

Quote:
Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
It changed once the first guy hit level 10. They created a script based off of people leveling up that changed spawn rate. When the server launched all leveled mobs were spawning fast. Once that dude hit level 10, only level 5 and under mobs had fast respawn...that's why if you were camping a lizard camp, you would see skipped spawns.

I figured it out this morning.
This isn't accurate. Well -- the level 10 part is accurate but they did not go back to "normal" because the normal rate in QH is 6:40 except rare mobs like the gnoll hunter.

I was getting some 6min 3min 60sec spawn even after that mage hit 10.
I suspect there is some dynamic coding that will adjust it based on how many players are in the zone and stuff.

So they definitely changed it once he hit 10, but it wasnt bad to fully normal.
  #6  
Old 10-28-2019, 02:49 PM
skorge skorge is offline
Planar Protector

skorge's Avatar

Join Date: Sep 2010
Posts: 1,474
Default

I was talking to someone today who was grouped with the first level 10 on the server. Apparently what happened was they set up a script to decrease spawn rate based on people leveling up. The moment that guy hit level 10, mobs globally started spawning at normal rate level 6 and above, before that guy hitting level 10, all levels of mobs had fast respawn.

Now that someone hit another level, the script went off again.
  #7  
Old 10-28-2019, 03:28 PM
alpacalover7 alpacalover7 is offline
Large Bat


Join Date: Oct 2012
Posts: 14
Default

I'm really hoping they bring back the spawn rate increase for a bit. The newbie areas are still far too congested, and will be so for another week or two.
  #8  
Old 10-28-2019, 03:38 PM
sentinel sentinel is offline
Kobold


Join Date: Dec 2017
Posts: 150
Default

Green has been ever bit the roller coaster ride I thought it would be!
  #9  
Old 10-28-2019, 04:03 PM
Tecmos Deception Tecmos Deception is offline
Planar Protector

Tecmos Deception's Avatar

Join Date: Jun 2012
Posts: 5,785
Default

Quote:
Originally Posted by sentinel [You must be logged in to view images. Log in or Register.]
Green has been ever bit the roller coaster ride I thought it would be!
  #10  
Old 10-28-2019, 04:23 PM
senna senna is offline
Sarnak

senna's Avatar

Join Date: Dec 2010
Posts: 495
Default

ran to steamfont and its groups of people standing around the kobold tents waiting for something to spawn

HAHAHAHAHHA [You must be logged in to view images. Log in or Register.]
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:05 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.