![]() |
|
|
|
#1
|
||||
|
Quote:
I figured it out this morning. | |||
|
|
||||
|
#2
|
||||
|
Quote:
| |||
|
|
||||
|
#3
|
||||
|
Quote:
| |||
|
|
||||
|
#4
|
||||
|
Quote:
| |||
|
|
||||
|
#5
|
||||
|
Quote:
I was getting some 6min 3min 60sec spawn even after that mage hit 10. I suspect there is some dynamic coding that will adjust it based on how many players are in the zone and stuff. So they definitely changed it once he hit 10, but it wasnt bad to fully normal. | |||
|
|
||||
|
#6
|
|||
|
I was talking to someone today who was grouped with the first level 10 on the server. Apparently what happened was they set up a script to decrease spawn rate based on people leveling up. The moment that guy hit level 10, mobs globally started spawning at normal rate level 6 and above, before that guy hitting level 10, all levels of mobs had fast respawn.
Now that someone hit another level, the script went off again. | ||
|
|
|||
|
#7
|
|||
|
I'm really hoping they bring back the spawn rate increase for a bit. The newbie areas are still far too congested, and will be so for another week or two.
| ||
|
|
|||
|
#8
|
|||
|
Green has been ever bit the roller coaster ride I thought it would be!
| ||
|
|
|||
![]() |
|
|