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Old 10-28-2019, 01:51 PM
Vizax_Xaziv Vizax_Xaziv is offline
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CERTAIN ZONES "appear" to have their XP rates reduced significantly.

It does NOT seem right that I can see people literally going from level 12-16 faster than I've gone from level 4-6 (in a group that was chain-killing redcon halflings in Nektulos Forest)..........

Right now in a full-group of 6 in SRO, again chain-killing red con orcs, we're getting (roughly) 1.5yellows per hour at level 7.
  #2  
Old 10-28-2019, 02:08 PM
Videri Videri is offline
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Quote:
Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
CERTAIN ZONES "appear" to have their XP rates reduced significantly.

It does NOT seem right that I can see people literally going from level 12-16 faster than I've gone from level 4-6 (in a group that was chain-killing redcon halflings in Nektulos Forest)..........

Right now in a full-group of 6 in SRO, again chain-killing red con orcs, we're getting (roughly) 1.5yellows per hour at level 7.
Would the relative Zone Experience Modifiers explain your observations? According to the ZEM list, nearly all classic outdoor zones have the standard ZEM of 75, while city zones have 100, and certain zones (mostly dungeons) have even better exp bonuses (boni? hehe).
http://wiki.project1999.com/Recommen...s_and_ZEM_List
  #3  
Old 10-28-2019, 02:34 PM
Benanov Benanov is offline
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Quote:
Originally Posted by Videri [You must be logged in to view images. Log in or Register.]
Would the relative Zone Experience Modifiers explain your observations? According to the ZEM list, nearly all classic outdoor zones have the standard ZEM of 75, while city zones have 100, and certain zones (mostly dungeons) have even better exp bonuses (boni? hehe).
http://wiki.project1999.com/Recommen...s_and_ZEM_List
As of note, the ZEM list is horribly wrong for quite a few zones. Droga, Nurga, and Dalnir all have really nice ZEM bonuses on Blue, but they are listed as 75 on the wiki.

Don't go by the wiki.
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  #4  
Old 10-28-2019, 02:37 PM
cd288 cd288 is offline
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Quote:
Originally Posted by Videri [You must be logged in to view images. Log in or Register.]
Would the relative Zone Experience Modifiers explain your observations? According to the ZEM list, nearly all classic outdoor zones have the standard ZEM of 75, while city zones have 100, and certain zones (mostly dungeons) have even better exp bonuses (boni? hehe).
http://wiki.project1999.com/Recommen...s_and_ZEM_List
I thought so, but EXP per kill with same group of level 7s hasn't been better in CB than it was elsewhere
  #5  
Old 10-28-2019, 02:07 PM
Kittik Kittik is offline
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Wait, are you saying that my Shadowknight levels slower than other classes? Why?
  #6  
Old 10-28-2019, 02:46 PM
zaneosak zaneosak is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
First off, let me just say that I am loving the server and this isn't a complaint post at all. Just wanted to clarify that upfront before people go "muh can't handle classic, stop whining" etc. I'm totally fine with the rate of EXP if it is, in fact accurate, but I feel like people have asked enough questions about it that it would be good to see an official confirmation so no one submits bug reports, keeps posting about it, etc.

In a group today, consistently chain pulling whites and yellows and reds, it has taken over an hour and a half just to get one yellow at level 6. Now, I know classic EXP is slow, especially considering the multiple penalties that you could have in one group with hybrids and casters (or racial penalties if you had a Troll or Ogre). However, this seems unusually slow.

Has the EXP rate been nerfed a bit due to the increased spawn time? Is it bugged? Or is it in fact 100% accurate and we're all just crazy? Saw another post about someone spending 8 hours at a bandit camp to get one level, which seemed really lengthy as well. Just thought it might be good to see an official message from the staff on this.
do you remember what your group comp was? Level and Class of all players? Would help to see if you were getting jobbed at all because of race/class penalties. Also - what zone?
  #7  
Old 10-28-2019, 02:50 PM
1asdfasdf1 1asdfasdf1 is offline
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Just want to throw in that 2 hours at level 3 to get 1 yellow in a group was ... interesting.

Level 3 cleric
Level 3 int caster
Level 3 int caster

¯\_(ツ)_/¯
  #8  
Old 10-28-2019, 02:52 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Quote:
Originally Posted by 1asdfasdf1 [You must be logged in to view images. Log in or Register.]
Just want to throw in that 2 hours at level 3 to get 1 yellow in a group was ... interesting.

Level 3 cleric
Level 3 int caster
Level 3 int caster

¯\_(ツ)_/¯
Precisely my point, and I experienced this as well. And we were CHAIN-PULLING RED CONS in a full group. Doesn't feel accurate at all.

Meanwhile in the same 2 hours people are getting FULL LEVELS 20+......
  #9  
Old 10-28-2019, 03:00 PM
zaneosak zaneosak is offline
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Quote:
Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
Precisely my point, and I experienced this as well. And we were CHAIN-PULLING RED CONS in a full group. Doesn't feel accurate at all.

Meanwhile in the same 2 hours people are getting FULL LEVELS 20+......
Mobs are worth a set number of XP and if your bonus (group or zone) tries to get you above the cap, it does not apply. If you're "actually killing reds" in a trio at lvl 3 (which I doubt) then you're hitting the ceiling anyways.
  #10  
Old 10-28-2019, 03:00 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
Precisely my point, and I experienced this as well. And we were CHAIN-PULLING RED CONS in a full group. Doesn't feel accurate at all.

Meanwhile in the same 2 hours people are getting FULL LEVELS 20+......
Really, this is what eq and p99blue have always tended to be. Most groups are SHIT. Do the math; it's not wrong. Full groups just tend to be very inefficient.

A few of them are fantastic. Like 5% of them. The rest of the time soloing with an appropriate class or a good duo/trio is miles ahead of a full group.

I regularly solod my clerics on blue for a reason. And it wasn't because I'm antisocial.

My sham on green solos a -1 or even-level mob every 2 minutes or so. Do you think a full group is going to kill a high blue or even every 15 seconds nonstop for hours on end? Fuck no they won't. They won't kill a yellow every 20 seconds for hours on end either. Full groups are a fun experience with the right players in the right locations. But they're rarely the best exp option.
Last edited by Tecmos Deception; 10-28-2019 at 03:04 PM..
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