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#1
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Quote:
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#2
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This. So much this. This cannot be upvoted enough. A truer statement has never been made.
__________________
"An optimist will tell you the glass is half-full; the pessimist, half-empty; and the engineer will tell you the glass is twice the size it needs to be."
"The only difference between the saint and the sinner is that every saint has a past, and every sinner has a future." --Oscar Wilde | |||
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#5
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Spoken like a guy who was not around at launch.
We all get that most of you guys were bluebird and want to talk smack in EQ and never have to back it up. Some of us would rather slay and be slain. Some of us came from other MMOs or role playing back grounds where non PVP just doesn't make sense in a game as sandbox as this. I started rallos zek one day when the blue server my friend told me to start on was down. I made a caster for the first time just to mix it up and had my robe jacked before I killed my first yellow jacket. All I could think was "woah..this is intense, I gotta make sure I'm not killed like that again." I noticed how the guy who killed me waited till I was really low health just about to kill the yellow jacket before he attacked. Smart. The biggest thing is that i realized there was a lot more to the world than just yellow jackets. The people weren't just there to make killing monsters easier. I played for an hour or two before my server was up again and didn't come back to it for some time. I was chilling in EC and some guy offered me like 2kpp on rallos for 300pp on e Marr. I had never heard of cross server trading but it sounded like a bargain and I had little to lose so I did it. The guy gave me some pointers and thats when I got my first bit of friendly advice and really got moving on the best gaming experience I ever had. Again we all know it isn't for everyone, but just like people who know eq think all other mmos are is panzy trash, people who lived red have a hard time going back to the safe life where everyone is a big assertive asshole in /tell and the entire server population is stuck with them running rampant with no recourse. Despite killing each other people are actually nicer on red. Working together is even more important pvp enhances the gear selection process. It enhanced the friend selection process. It enhances the character building process. It enhances the way you must know and appreciate your class. You don't have to like it but you will find that just about everyone who played ralllos tallon zallon and sullon for any reason would all prefer to be on a pvp server again and that's not just because it makes them feel like real men. We like easy pixels too, but we have a hard time caring about them when it's just for pride. The game itself is easy to beat with a few handfuls of players. Players are hard to beat. On blue I can run around with great success without bothering to use any useless buffs or clickies. On red I use a handful of obscure clicky items and every single buff I have access to as a cleric and I hit the streets absolutely stacked with everything I can to keep myself alive and any potential threat at bay. I have to use my brain and strategize. I can't afk camp cyclopses all day every day from work. | ||
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Last edited by Gustoo; 10-28-2019 at 09:24 AM..
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#6
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If Red 2.0 was a Teams (aligned via Evil, Good, Neutral race factions) PvP server, it would be glorious. I avoided Red in its current toxic incarnation, and mostly play on Blue, and I would definitely switch over to play a Teams Red 2.0.
Having a team of different races that have your back is much better way of curbing the toxicity, with camaraderie. | ||
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#7
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new red server sounds horrible
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#8
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Put guild war on green
It's needed for classic completion We WILL use it | ||
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#9
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I've become a believer in nilbog's idea:
East (Red) VS West (Blue) hardcoded teams [You must be logged in to view images. Log in or Register.] +/- 4 level restriction beginning at level 2 that perhaps widens the higher level you get, raid zones are FFA. | ||
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Last edited by Danger; 10-28-2019 at 10:19 AM..
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#10
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I would only say that "widening" pvp level ranger is terrible. It just makes every level sub 60 even more shitter which is what hurts PVP the most. The level range issue is fixed by making raid zones infinite level range so no OOR buffing or healing can happen and that is all that is needed. Basically this ruleset is Ogre vs Iksar for racial superiority as the other race / class combos don't make as much difference. It will be hard for people not to be min max race of their choice like high elf for enchanter, if they're on the west side. It seems really balanced and is the most well thought out non rallos zek pvp scheme I can think of. Real battleground would be Guk and then Kunark. I would be OK with this as long as we were promised a re roll in 4 years or whatever like green was. Teams usually ends up broken with only 1 good team and i am sure the same will be the case here. Still its fun to see how different restrictions impact how the game plays out. I know what team I would play on. Hopefully never enables velious or maybe limited velious as some other smart guys have suggested. | |||
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Last edited by Gustoo; 10-28-2019 at 11:05 AM..
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