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  #1  
Old 10-25-2019, 07:49 PM
dekova dekova is offline
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They upped the spawn rate and put a throttle on Quest XP for lauch. Both are totally reasonable. I imagine things will return to normal once the chaos subsides.
  #2  
Old 10-25-2019, 08:21 PM
soronil soronil is offline
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Quote:
Originally Posted by dekova [You must be logged in to view images. Log in or Register.]
They upped the spawn rate and put a throttle on Quest XP for lauch. Both are totally reasonable. I imagine things will return to normal once the chaos subsides.
Yeah I would totally rather camp a single large rat spawn for hours and get ks'd than have a reasonable alternative or running around qeynos doing quests for the first few levels

This only made the bottlenecks / newbie clusterfuck way worse than it needed to be. Who cares if someone gets to level 5, or 10 a little faster because they did their homework and found a strategy. Is it not classic? Was there not a beta in 1999 where people could do the same thing?

Besides there are now people north of 10. EverQUESTers will never catch up.

Can you guys please turn quest exp back on now?
  #3  
Old 10-25-2019, 09:21 PM
Xrevin Xrevin is offline
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Can confirm the exp is very much nerfed. I understand why they did it, but doing it without any warning really foiled a lot of people's plans. A heads up or some kind of transparency with communication would be appreciated.
  #4  
Old 10-26-2019, 06:14 AM
Sillyturtle Sillyturtle is offline
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I would like to know why the developers changed this, when it shouldn't be this low.
  #5  
Old 10-26-2019, 07:38 AM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Sillyturtle [You must be logged in to view images. Log in or Register.]
I would like to know why the developers changed this, when it shouldn't be this low.
Probably to get people to spread out more quickly and not slum CB and BB well into their 20s for belts and fangs.
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  #6  
Old 10-26-2019, 07:47 AM
waldo waldo is offline
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I see why they did it, but disagree with thw reasoning. There are no mobs to kill at level 3/4 because the amount of people. At the very least i could have done quests for xp but now that is not an option either.
  #7  
Old 10-26-2019, 09:34 AM
RAWXJZVRZLAD RAWXJZVRZLAD is offline
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Quote:
Originally Posted by waldo [You must be logged in to view images. Log in or Register.]
I see why they did it, but disagree with thw reasoning. There are no mobs to kill at level 3/4 because the amount of people. At the very least i could have done quests for xp but now that is not an option either.
The problem this actually solves is for if you're a lvl1, with bone chip xp at full value you would find 0 decaying skellies to kill because lvl 5/6 etc would still be destroying them all. With the xp nerfed on bone chip quests initially, there's no incentive to keep just mopping up all the low level skeletons When they stop giving xp for the kills. This actually will make things significantly better for the people who are just starting in the next couple days.
  #8  
Old 10-26-2019, 08:07 AM
Dolalin Dolalin is offline
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Just so you guys know, the mad rush with nothing to kill was EQ on launch day. Throw in some CERFnet issues and packet loss and you're reliving 99!
  #9  
Old 10-26-2019, 08:11 AM
aaezil aaezil is offline
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Its a trade off for the unclassic super fast respawns that are happening now
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  #10  
Old 10-26-2019, 08:21 AM
waldo waldo is offline
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Even with the super fast respawns there still arent enough mobs for the amount of players. They should turn the normal xp back on for the quests.
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