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  #1  
Old 10-26-2019, 02:51 PM
El-Hefe El-Hefe is offline
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Quote:
Originally Posted by Malikail [You must be logged in to view images. Log in or Register.]
If that's their priority they need to lower the quality of the game add in a bunch of glitches and raise server reboot times to more like half an hour. Green is not even close that's a custom rules server. Now I'm not criticizing anybody I'm just saying it may have started out that way but that goal not only isn't being achieved but in the year I've been on the server they're not even working towards it. I was playing on Povar in these years this isn't even close to what it was like, this is better in a lot of ways and I like it more for that reason. For that exact same reason I laugh at people and mock people who make this Purity argument because it doesn't hold up to observation and scrutiny
“It’s not perfect so we shouldn’t even try.”

That’s a silly argument.
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  #2  
Old 10-27-2019, 07:58 AM
redhorse redhorse is offline
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Originally Posted by Polixa [You must be logged in to view images. Log in or Register.]
I don't feel that this argument holds water when you consider classes which primarily deliver nuke or melee damage get to see their output. Why should dots be treated any different?
This is the correct answer. Nothing else to see here, move along.
  #3  
Old 10-27-2019, 05:11 PM
aspomwell aspomwell is offline
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If we're just going with the "it's classic" argument then it should also take over a minute to zone and we should randomly crash at least 10% of the time...

... not to mention we're discussing the blue server.

*bumping to remain a greasy wheel*
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  #4  
Old 10-27-2019, 06:07 PM
El-Hefe El-Hefe is offline
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Quote:
Originally Posted by aspomwell [You must be logged in to view images. Log in or Register.]
If we're just going with the "it's classic" argument then it should also take over a minute to zone and we should randomly crash at least 10% of the time...

... not to mention we're discussing the blue server.

*bumping to remain a greasy wheel*
Dumb argument. It’s the classic game running on modern machines, they’re not trying to simulate the problems of the eras hardware nor has that ever been part of the servers stated goals.
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  #5  
Old 10-27-2019, 05:54 PM
azeth azeth is offline
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Quote:
Originally Posted by Polixa [You must be logged in to view images. Log in or Register.]
I don't feel that this argument holds water when you consider classes which primarily deliver nuke or melee damage get to see their output. Why should dots be treated any different?
Because thats how it was in 2001. That is what the server emulates.

What is the complaint?
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Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
  #6  
Old 10-27-2019, 10:11 PM
Polixa Polixa is offline
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Quote:
Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
Because thats how it was in 2001. That is what the server emulates.

What is the complaint?
Read the thread?
  #7  
Old 10-25-2019, 03:02 PM
rcsorenson rcsorenson is offline
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The only problem with a lot of these changes is that even people that enjoy classic have gotten used to things being a certain way for years. To take them away after playing and enjoying them for so long (even if not totally classic) feels like a serious nerf. And on many classes/races, the changes can totally make a huge difference in whether that particular class/race is enjoyable. As someone pointed out above, someone who mains a necro and is 55+ and leveled a certain way, to yank the rug out from under them now seems a bit heavy handed. Leave the "hardcore" classic stuff for green. People can't complain about stuff if they've leveled with it from beginning.
  #8  
Old 10-25-2019, 03:14 PM
sentinel sentinel is offline
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Agree to disagree

I could see your point for blue, but for green this makes total sense. Plus, we are all starting new again to get as classic as we can (per the admin's judgements) on green. We'll probably not ever agree on whether this is a "good" change or not, but I think it at least makes more sense for green than blue.

On blue, I think it probably is a little iffy considering the other QoL improvements (like no real night blindness).
  #9  
Old 10-25-2019, 04:53 PM
aspomwell aspomwell is offline
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As a necro, I found the messages useful when I over-aggroed the mob and I'm trying to let my pet regain aggro. I don't want to back up during the tick since that would make the tick do 2/3 the damage. It was just useful for timing when I try to let the pet re-establish aggro.

I can live without it, I played my whole first EQ necro life without seeing the numbers. I have to say it was nice seeing the numbers though.
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Zipps - 51 HLF Druid <Castle>
Lykosor - 49 DE Necro <Castle>
Aspom - 12 HEF Ranger <Castle>
Slyng - 31 HEF Bard <Castle>
Flecrad - 21 DE Enchanter <Castle>
Lykos - 43 HIE Mage <Castle>
Ribkage - 17 GNM Boneknight <Castle>
  #10  
Old 10-25-2019, 05:04 PM
stebbins99 stebbins99 is offline
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I think this will lead more DoT-users to download and use GINA? (I've never used it before) Which seems less classic as a whole but again I'm not familiar with the program.

As a guy that leveled a necro up to 56 here on Blue with the DoT messages, I can confirm that they will be missed!
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