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  #1  
Old 10-18-2019, 01:50 PM
Mblake81 Mblake81 is offline
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Originally Posted by aaezil [You must be logged in to view images. Log in or Register.]
Idk but it sounds

Not classic
neither here nor there, one of our guildmates had a parser but you couldn't see it while in game. It didn't place overlays/ give real time readouts (You couldn't window EQ). All it did was parse DPS that you could take a look at after exiting the game.

So parsers were classic (around kunark is when my anecdote took place, specifically remember him parsing us in Karnors at captain camp) but having on screen displays etc are certainly not. If someone can provide screenshots of such a thing then there can be no argument. I haven't seen one posted yet.

The guys who are all about their GINA info have made the connection that because parsers were there then GINA is cool. Pound Sand otherwise.

Edit: For the guys saying they did their own programs for timers, how did you get them to work while EQ was not in a window, were their any conflicts or was this done on an extra computer?
Last edited by Mblake81; 10-18-2019 at 01:55 PM..
  #2  
Old 10-18-2019, 01:56 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by aaezil [You must be logged in to view images. Log in or Register.]
Idk but it sounds

Not classic
It's pretty classic. I had log readers back in the day.

Logs are amazing for finding your corpse when you wake up hungover, finding the name of some guy who were supposed to get back with about whatever, searching for auctions after afking in EC for 6 hours, learning about combat and resists, tracking loot, all kinds of whatnot like that.
Last edited by Tecmos Deception; 10-18-2019 at 01:58 PM..
  #3  
Old 10-18-2019, 01:57 PM
Tenlaar Tenlaar is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
It's pretty classic. I had log readers back in the day.
You had log readers...that created graphical overlays to display real time game information on top of the game?
  #4  
Old 10-18-2019, 03:17 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by Tenlaar [You must be logged in to view images. Log in or Register.]
You had log readers...that created graphical overlays to display real time game information on top of the game?
Of course not. I never said I did. You just apparently missed the usual meaning of a phrase like "this is pretty _____" and instead decided it means "this is exactly _____."


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Originally Posted by Tenlaar [You must be logged in to view images. Log in or Register.]
Devs: you're not supposed to have this functionality.
GINA users: okay well I'm going to use another program to have it anyway.

It's using a third party program in order to restore functionality what was specifically removed from the client by the devs, and then some. You can argue all day long about how you don't think that's "technically cheating" but you're still going against the spirit of the entire project.
You're on a roll with making up meanings for words, eh?

The staff never said they don't approve of real-time log parsing.

This wasn't cheating in classic any more than using voip, the prima strategy guide, or a cable modem. Just because a lot of people typed to talk, didn't have a strategy guide, and used dial up doesn't mean the other stuff were cheating. And today we have more refined and powerful versions of these things: discord, the wiki, high-speed internet. Just like we used to have log readers that few people used but that could function quite similar to GINA... and today we have GINA.
Last edited by Tecmos Deception; 10-18-2019 at 03:23 PM..
  #5  
Old 10-18-2019, 03:21 PM
Tenlaar Tenlaar is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Of course not. I never said I did. You just apparently missed the usual meaning of a phrase like "this is pretty _____" and instead decided it means "this is exactly _____."
If all that GINA did was read the log nobody would have a problem with it and you know that. Nobody is in here saying that DPS parsers should be banned. A plain old log reader and everything that GINA does are worlds apart.
  #6  
Old 10-18-2019, 01:31 PM
kylok kylok is offline
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Log files are great for all sorts of things that would require a large data set. Attempting to reverse engineer the AC formula, verifying dps (how much worse is a rusty long sword than a cracked staff), other stuff I can't think of at the moment. In the OPs context it's tracking spell durations. So the program looks like "you begin to cast mesmerize" and then starts a timer for a duration of that spell (which the user manually enters i am assuming). It could also provide an alert if it reads "your mesmerization spell has worn off" in the log file. I don't know if Gina does this, but other programs would read the log looking for "you have entered so-and-so zone" then pull up a map of that zone, then look for a location from /loc and plot that on the map - giving you a real time plot of where you are in that zone (useful if you bind /loc to a movement key). You can do a lot with the log file. Also, old log files are where a lot of our community resources come from for re-creating quests, mechanics, etc. Logs are good, but also powerful
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  #7  
Old 10-18-2019, 01:32 PM
Deathrydar Deathrydar is offline
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Originally Posted by kylok [You must be logged in to view images. Log in or Register.]
Log files are great for all sorts of things that would require a large data set. Attempting to reverse engineer the AC formula, verifying dps (how much worse is a rusty long sword than a cracked staff), other stuff I can't think of at the moment. In the OPs context it's tracking spell durations. So the program looks like "you begin to cast mesmerize" and then starts a timer for a duration of that spell (which the user manually enters i am assuming). It could also provide an alert if it reads "your mesmerization spell has worn off" in the log file. I don't know if Gina does this, but other programs would read the log looking for "you have entered so-and-so zone" then pull up a map of that zone, then look for a location from /loc and plot that on the map - giving you a real time plot of where you are in that zone (useful if you bind /loc to a movement key). You can do a lot with the log file. Also, old log files are where a lot of our community resources come from for re-creating quests, mechanics, etc. Logs are good, but also powerful
Oh.....so it's cheating.
  #8  
Old 10-18-2019, 01:47 PM
El-Hefe El-Hefe is offline
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Quote:
Originally Posted by Deathrydar [You must be logged in to view images. Log in or Register.]
Oh.....so it's cheating.
It’s like hiring an expensive lawyer that finds the best loopholes so your business pays zero in taxes at the end of the year. Not technically cheating, but a total scummy fat cat move that apparently everyone of any sort of means is already doing.
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  #9  
Old 10-18-2019, 01:35 PM
Tenlaar Tenlaar is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
What do people use logs for besides GINA? I'm honestly wondering. I've never used the logging feature in all my years of EQ, both on Live and on P1999. I have a hard time seeing how logging adds enough to the player experience to be left intact if it is mostly just being used to run what is basically a de facto cheat program outside the client.
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Originally Posted by dekova [You must be logged in to view images. Log in or Register.]
Fair question.

I keep logs to see:
  • how many kills per level
  • what the average loot drops are for specific mobs
  • what my skill levels were (before they got displayed in the UI)
  • check /auc sellers and prices for an item
  • parse damage with different weapons
  • the frequency of mob placeholders
  • etc.
  #10  
Old 10-18-2019, 01:50 PM
Ferahgo Ferahgo is offline
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Guide? Just ask someone for their GINA package files they spent hours creating. No reason to reinvent the wheel.
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