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  #1  
Old 10-15-2019, 11:17 AM
Jimjam Jimjam is offline
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I just want to mention light source items aren't just about you being able to see things; it helps other people see your location. Much easier to see a group mate's location in the dark when they are illuminated.
  #2  
Old 10-15-2019, 11:23 AM
Palemoon Palemoon is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I just want to mention light source items aren't just about you being able to see things; it helps other people see your location. Much easier to see a group mate's location in the dark when they are illuminated.
And on that note, on red we would intentionally hide our light sources because it was easier to be located or spotted while sneaking up on people.
  #3  
Old 10-15-2019, 11:58 AM
Mblake81 Mblake81 is offline
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Quote:
Originally Posted by Palemoon [You must be logged in to view images. Log in or Register.]
And on that note, on red we would intentionally hide our light sources because it was easier to be located or spotted while sneaking up on people.
I never played red but that thought had occurred to me once before. I do remember the glow being an aid to help find people in the dark, would make best sense on a PVP server to never have one so you can avoid detection. IIRC it even glowed when you were invisible or rogue sneak/hiding. In PVE you could tell where someone was, just look for the moving glow.
  #4  
Old 10-15-2019, 12:38 PM
soronil soronil is offline
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Join Date: Aug 2013
Posts: 475
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First off: Great job

Second off: East Karana + Erudite is bugged. Light sources seem to have no effect. Vision enhancers work.

I have an erudite mage.
First image is no items equipped
Second image is summoned:heatstone ( infravision necklace ) equipped. It has same effect in offhand or neck.
Third image is heatstone off, Great Lightstone equipped in secondary. My candle is the same
Attached Images
File Type: jpg nothing.jpg (8.6 KB, 5 views)
File Type: jpg infravision.jpg (17.8 KB, 3 views)
File Type: jpg gls.jpg (16.3 KB, 1 views)
  #5  
Old 10-15-2019, 02:40 PM
BlankDiploma BlankDiploma is offline
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Join Date: Oct 2014
Posts: 100
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Quote:
Originally Posted by soronil [You must be logged in to view images. Log in or Register.]
First off: Great job

Second off: East Karana + Erudite is bugged. Light sources seem to have no effect. Vision enhancers work.

I have an erudite mage.
First image is no items equipped
Second image is summoned:heatstone ( infravision necklace ) equipped. It has same effect in offhand or neck.
Third image is heatstone off, Great Lightstone equipped in secondary. My candle is the same
There's an issue with dynamic lightsources being lost but in my experience it has been due to corpses blowing out the limit. Did this issue persist across the entire zone? What about through login/logout with the GLS already equipped?
  #6  
Old 10-15-2019, 02:48 PM
soronil soronil is offline
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Join Date: Aug 2013
Posts: 475
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Quote:
Originally Posted by BlankDiploma [You must be logged in to view images. Log in or Register.]
There's an issue with dynamic lightsources being lost but in my experience it has been due to corpses blowing out the limit. Did this issue persist across the entire zone? What about through login/logout with the GLS already equipped?
It was all zones...

I found out it was because before the patch i did /dyn off
which sets (i guess)
ShowDynamicLights=FALSE

The client hack you guys did to not allow "dyn" command means that i could not turn it back on in game. had to edit eqclient.ini.

Perhaps you guys should find a way to ACTUALLY force dynamic lighting to be on, instead of the current client hack that just prevents it from being changed.
  #7  
Old 10-15-2019, 02:51 PM
BlankDiploma BlankDiploma is offline
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Join Date: Oct 2014
Posts: 100
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Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
Great work blank, this is a like, real great direction I was reallyl bummed at the effects of lanterns on the environment screwing around in low level zones over the last few months on blue, and this is so much better than I expected its like, a whole new game, but in like a SUPER great way. Like I feel like its just what the almighty brad intended. Thanks for this!
[You must be logged in to view images. Log in or Register.]

Quote:
Originally Posted by soronil [You must be logged in to view images. Log in or Register.]
It was all zones...

I found out it was because before the patch i did /dyn off
which sets (i guess)
ShowDynamicLights=FALSE

The client hack you guys did to not allow "dyn" command means that i could not turn it back on in game. had to edit eqclient.ini.

Perhaps you guys should find a way to ACTUALLY force dynamic lighting to be on, instead of the current client hack that just prevents it from being changed.
OOPS

Thank you for the report! That certainly explains it. I will make sure this gets addressed.

(For the record, I was under the impression that /dyn off and turning off "advanced lighting" in the options were the same thing - apparently they are not. Advanced lighting is properly forced on but /dyn off was an oversight.)
  #8  
Old 10-15-2019, 01:20 PM
Sinistria Sinistria is offline
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Location: Germany, Lübeck
Posts: 245
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Looks fantastic, great job!
Attached Images
File Type: jpg night.jpg (76.9 KB, 7 views)
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  #9  
Old 10-15-2019, 01:55 PM
Jibartik Jibartik is offline
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Join Date: May 2015
Posts: 15,813
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Man I have spent a lot of time this month on blue in the qeynos noobie yards and the lanterns did not even affect the ground, this change has made the game SO MUCH MORE beautiful this is quite a view:

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  #10  
Old 10-15-2019, 02:46 PM
Jibartik Jibartik is offline
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Join Date: May 2015
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Great work blank, this is a like, real great direction I was reallyl bummed at the effects of lanterns on the environment screwing around in low level zones over the last few months on blue, and this is so much better than I expected its like, a whole new game, but in like a SUPER great way. Like I feel like its just what the almighty brad intended. Thanks for this!
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