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Old 10-15-2019, 06:21 AM
Danth Danth is offline
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Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
Dwarves had infravision on live and have infravision here. As a racial trait, only DEs have ultravision (which gives everything a blueish tint indeed).

That reddish tint is news to me but hey, it's been 20 years.
Thanks for the correction about Dwaves...that's one thing my brain doesn't want to accept, like the lack of halfling rangers. Infravision definitely made stuff red; it's possible you spent a lot of your time wearing some kind of vision item that overrode it. At any rate we're both displaying faulty memories so that's why the research/etc is done publicly....hive mind is best for this type of thing.

Danth
  #2  
Old 10-15-2019, 06:35 AM
Danth Danth is offline
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On a different tack, is the extremely rapid cutoff around walls/etc intended? I'm not familiar with the limitations of the lighting/shaders you're working with, but it quite abruptly fades from light to flat black. Here's an example of what I mean. This is with a standard Lightstone providing light.
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  #3  
Old 10-15-2019, 06:36 AM
Deathrydar Deathrydar is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
On a different tack, is the extremely rapid cutoff around walls/etc intended? I'm not familiar with the limitations of the lighting/shaders you're working with, but it quite abruptly fades from light to flat black. Here's an example of what I mean. This is with a standard Lightstone providing light.
Does....does that WHO button work, Danth????
  #4  
Old 10-15-2019, 07:02 AM
Mblake81 Mblake81 is offline
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Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
Dwarves had infravision on live and have infravision here. As a racial trait, only DEs have ultravision (which gives everything a blueish tint indeed).

That reddish tint is news to me but hey, it's been 20 years.
Correct, DE are the only race with Ultra. It's hard to find in era screenshots of it. There are some though..

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And for comparison, it's getting dark through the eyes of a Barbarian.

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  #5  
Old 10-15-2019, 05:43 AM
Sinistria Sinistria is offline
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I remember myself playing the first character on solusek Ro for a few days until i went over to Vallon Zek:

It was a high elf and it was pretty dark everywhere, i had a hard time to find anything and other player looked a bit red.

So it seems as it is like classic was.

My next char was a DE and that was complete different.

I will make a human later, just to have a look how dark it is.
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  #6  
Old 10-15-2019, 07:19 AM
skorge skorge is offline
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Just downloaded and started playing. Started in Oggok, it was fine. When I zoned into Ferrott, it appeared brighter, but then when i opened options it went back to being darker again.

Secondly, as soon as I zoned into Ferrott, the world was not as green anymore, it was desaturated (the ground appeared and looked as if you were walking on the moon...gray).

I will keep playing to test.

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Update. Innothule Swamp appears the same...very grayed out in appearance for me. No greenish colors popping out. Not sure if it's just me or what.

Update 2: I found the issue. If there is not a light source near the textures, they all appear to be desaturated or grayed out in color (at least in these zones). I am attaching an image that shows this. You can see the colors on the ground with light source near it.

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Hmmm.
  #7  
Old 10-15-2019, 01:47 PM
BlankDiploma BlankDiploma is offline
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Quote:
Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
Just downloaded and started playing. Started in Oggok, it was fine. When I zoned into Ferrott, it appeared brighter, but then when i opened options it went back to being darker again.

Secondly, as soon as I zoned into Ferrott, the world was not as green anymore, it was desaturated (the ground appeared and looked as if you were walking on the moon...gray).

I will keep playing to test.

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Update. Innothule Swamp appears the same...very grayed out in appearance for me. No greenish colors popping out. Not sure if it's just me or what.

Update 2: I found the issue. If there is not a light source near the textures, they all appear to be desaturated or grayed out in color (at least in these zones). I am attaching an image that shows this. You can see the colors on the ground with light source near it.

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Hmmm.
This is a known issue related to bugged skyfiles and SHOULD be corrected in the next patch.
  #8  
Old 10-15-2019, 01:56 PM
BlankDiploma BlankDiploma is offline
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I was going to edit the OP, but I can't, so I'll just post this here.

Thanks for the reports, everybody! Here's the current state of things:

Known issues we intend to fix:
  • Clip plane settings affect light radius. (Low priority)
  • Dynamic lights can cause FPS loss. (High priority)
  • Corpses show dynamic lights.
  • Nighttime rain makes it easier to see.
  • Dynamic lights can flicker in very crowded areas. (Removal of corpse lights will help)
  • Infra/Ultravision are much too dark in certain indoor areas. (Already fixed locally)
  • Skies and ambient lighting are messed up in several zones, notably Feerott, Toxxulia and Nektulos. (Already fixed locally)

Would love to fix, but probably can't:
  • Baked environment lighting in some city zones is stronger than intended.
  • Infravision red tint on mobs. (Ultravision works fine.)
Last edited by Telin; 10-15-2019 at 02:26 PM..
  #9  
Old 10-15-2019, 07:25 AM
Sinistria Sinistria is offline
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These are the things that made EQ classic so much fun.
It was different, not made just to rush through, it was experiencing a world.
To feel like it would be hanging aorund in a fantasy world.

like in oldschool pen&paper games:
If you entered a cave or a dungeon or even at night and you had not written down a torch on you document gamemaster said:

bad for you, roll an orientation please...

oh, missed it?
You can't see you camp anymore, you don't hear your friends.
Just... was it... was it a growling? somewhere?

I am so excited. I hope i will be able to take as much time to play as i want.
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  #10  
Old 10-15-2019, 07:34 AM
skorge skorge is offline
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Quote:
Originally Posted by Sinistria [You must be logged in to view images. Log in or Register.]
These are the things that made EQ classic so much fun.
It was different, not made just to rush through, it was experiencing a world.
To feel like it would be hanging aorund in a fantasy world.

like in oldschool pen&paper games:
If you entered a cave or a dungeon or even at night and you had not written down a torch on you document gamemaster said:

bad for you, roll an orientation please...

oh, missed it?
You can't see you camp anymore, you don't hear your friends.
Just... was it... was it a growling? somewhere?

I am so excited. I hope i will be able to take as much time to play as i want.
/nods only it seems like they have a lot of work to do to get it right...beta needs to be pushed back.
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