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  #1  
Old 10-15-2019, 02:30 AM
Enme Enme is offline
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LOL first Evil Eye loaded up with goodies! Thanks for the lootz! Would trade it all for the manastone.

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  #2  
Old 10-15-2019, 04:15 AM
Izmael Izmael is offline
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I played an infravision (dwarf) character back then and nothing ever turned the mobs red (or any other color).
  #3  
Old 10-15-2019, 05:06 AM
Danth Danth is offline
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Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
I played an infravision (dwarf) character back then and nothing ever turned the mobs red (or any other color).
Dwarves had and still have ultravision, not infravision.

Examples of the effect in question from period-sourced shots (off the wayback machine/allakhazam):
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  #4  
Old 10-15-2019, 01:27 PM
Glasken Glasken is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Dwarves had and still have ultravision, not infravision.

Examples of the effect in question from period-sourced shots (off the wayback machine/allakhazam):
A reddish tint for all colors with infravision, blue or violet for ultravision.

The tint is classic. However you wont get mobs or items turning completely "red" or "blue" as the original question suggests.
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  #5  
Old 10-15-2019, 05:16 AM
Mblake81 Mblake81 is offline
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Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
I played an infravision (dwarf) character back then and nothing ever turned the mobs red (or any other color).
Its not a bright red. Its a reddish orange tint. And it most certainly was there for infravision. Here are some examples: from this classic guild site: Council Guild


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Ogre vision at night
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  #6  
Old 10-15-2019, 05:21 AM
Deathrydar Deathrydar is offline
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The only race that had ultravision were dark elves. All others had infravision, with the exception of Barbarian, Human and Erudite which had nothing.
  #7  
Old 10-15-2019, 04:34 AM
Izmael Izmael is offline
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I suppose you're already aware of the issue making the screenshots a bit glitchy. This should probably be addressed by the way, I think? Being Making proper screenshots is a quite important part of EQ!

Here's my outside Qeynos Gates:
 
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Overall, in game, the darkness looks great. Couple remarks:
- I don't remember the light sources being so "patchy". You can see in my SS that there are strong light patches around corpses and bugs. They should light up but not as radically as it is now.
- The light from candles, torches, etc (bugs too?) should be SLOWLY PULSATING I think. With pulse cycles of a few seconds. Not sure this is implementable with Titanium as it is.

Overall, GREAT JOB and keep it up!
  #8  
Old 10-15-2019, 04:40 AM
Dolalin Dolalin is offline
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Change your screenshot export format to PNG/JPG and this will go away I bet.
  #9  
Old 10-15-2019, 05:49 AM
Izmael Izmael is offline
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Quote:
Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
Change your screenshot export format to PNG/JPG and this will go away I bet.
And how do you do that? Some eqclient.ini option?
  #10  
Old 10-15-2019, 05:32 AM
Izmael Izmael is offline
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Dwarves had infravision on live and have infravision here. As a racial trait, only DEs have ultravision (which gives everything a blueish tint indeed).

That reddish tint is news to me but hey, it's been 20 years.
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