Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 10-14-2019, 10:55 PM
BlankDiploma BlankDiploma is offline
Kobold


Join Date: Oct 2014
Posts: 100
Default

Quote:
Originally Posted by lowner411 [You must be logged in to view images. Log in or Register.]
The Barbarians holding candles have a white glow around them, even the corpses. Is this as intended?
We're going to look into fixing the glowing corpses issue. It seems to also be blowing out the dynamic light budget in some crowded areas, causing flickering.
  #2  
Old 10-14-2019, 11:55 PM
dekova dekova is offline
Sarnak


Join Date: May 2015
Posts: 242
Default

First off. AMAZING WORK. I created a human ranger in Surefall and the tunnel was as dark as I remembered.

I also tested a Dark Elf in Neriak. Looks like some areas are still showing much darker than I would expect with ultravision.

This is across from House of D'Abth in Neriak Commons. LOC -25, -1140.
[You must be logged in to view images. Log in or Register.]
  #3  
Old 10-15-2019, 12:10 AM
Axlrose Axlrose is offline
Sarnak


Join Date: May 2015
Posts: 261
Default

I thought the early version of the game had some corny looking planets and stars in the sky, appearing quite out of place, only to be replaced with the stars we currently have? If there is a choice between having a ringed planet large enough to appear "as is" verses nothing, then I will take nothing (though I rather keep the current stars at least on Blue - adds character).
  #4  
Old 10-15-2019, 12:14 AM
BlankDiploma BlankDiploma is offline
Kobold


Join Date: Oct 2014
Posts: 100
Default

Quote:
Originally Posted by dekova [You must be logged in to view images. Log in or Register.]
First off. AMAZING WORK. I created a human ranger in Surefall and the tunnel was as dark as I remembered.

I also tested a Dark Elf in Neriak. Looks like some areas are still showing much darker than I would expect with ultravision.

This is across from House of D'Abth in Neriak Commons. LOC -25, -1140.
[You must be logged in to view images. Log in or Register.]
Thank you for the report, I'll take a look.
  #5  
Old 10-15-2019, 12:22 AM
Irfzero Irfzero is offline
Aviak


Join Date: Feb 2011
Posts: 54
Default

Halfling at the zone in of unrest and it is pitch black at the zone in section at the tunnel. cant really see my way through the first 1/3 of the tunnel.
  #6  
Old 10-16-2019, 01:28 PM
Jomama Jomama is offline
Large Rat

Jomama's Avatar

Join Date: Feb 2011
Posts: 8
Default

Quote:
Originally Posted by Irfzero [You must be logged in to view images. Log in or Register.]
Halfling at the zone in of unrest and it is pitch black at the zone in section at the tunnel. cant really see my way through the first 1/3 of the tunnel.
This is how it was in 1999. I remember needing to follow the tunnel wall in order to find the zone line until I got a fire beetle eye.
  #7  
Old 10-15-2019, 12:25 AM
BlankDiploma BlankDiploma is offline
Kobold


Join Date: Oct 2014
Posts: 100
Default

Thanks for the infra/ultravision reports, I've identified an issue that was making some indoor areas darker than intended. I should be able to fix this for the next patch.
  #8  
Old 10-15-2019, 12:31 AM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 3,324
Default

Infravision does not appear fully implemented. It is not turning mobs red.

EDIT: rain is making it easier to see in the dark instead of harder. I suspect its because the rain 'fog' is a light grey. might not be correctable within client limitations without messing up daytime rain?

Danth
Last edited by Danth; 10-15-2019 at 12:43 AM..
  #9  
Old 10-15-2019, 12:53 AM
BlankDiploma BlankDiploma is offline
Kobold


Join Date: Oct 2014
Posts: 100
Default

Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Infravision does not appear fully implemented. It is not turning mobs red.

EDIT: rain is making it easier to see in the dark instead of harder. I suspect its because the rain 'fog' is a light grey. might not be correctable within client limitations without messing up daytime rain?

Danth
This may be related to the sky issues Telin will be fixing with the next patch.

Infravision's red tint is unfortunate a stretch goal because of the way the Titanium client operates. For some reason, ultravision still contains the necessary data whereas Infravision does not.
  #10  
Old 10-15-2019, 02:34 AM
Trollhide Trollhide is offline
Fire Giant

Trollhide's Avatar

Join Date: Apr 2014
Location: Grobb
Posts: 588
Default

Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Infravision does not appear fully implemented. It is not turning mobs red.

EDIT: rain is making it easier to see in the dark instead of harder. I suspect its because the rain 'fog' is a light grey. might not be correctable within client limitations without messing up daytime rain?

Danth
wtf is this infravision turning mobs red / ultravision turning mobs blue crap I keep hearing about? This never happened in classic
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:57 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.