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#1
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#2
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First off. AMAZING WORK. I created a human ranger in Surefall and the tunnel was as dark as I remembered.
I also tested a Dark Elf in Neriak. Looks like some areas are still showing much darker than I would expect with ultravision. This is across from House of D'Abth in Neriak Commons. LOC -25, -1140. [You must be logged in to view images. Log in or Register.] | ||
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#3
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I thought the early version of the game had some corny looking planets and stars in the sky, appearing quite out of place, only to be replaced with the stars we currently have? If there is a choice between having a ringed planet large enough to appear "as is" verses nothing, then I will take nothing (though I rather keep the current stars at least on Blue - adds character).
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#4
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#5
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Halfling at the zone in of unrest and it is pitch black at the zone in section at the tunnel. cant really see my way through the first 1/3 of the tunnel.
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#6
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#7
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Thanks for the infra/ultravision reports, I've identified an issue that was making some indoor areas darker than intended. I should be able to fix this for the next patch.
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#8
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Infravision does not appear fully implemented. It is not turning mobs red.
EDIT: rain is making it easier to see in the dark instead of harder. I suspect its because the rain 'fog' is a light grey. might not be correctable within client limitations without messing up daytime rain? Danth | ||
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Last edited by Danth; 10-15-2019 at 12:43 AM..
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#9
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Infravision's red tint is unfortunate a stretch goal because of the way the Titanium client operates. For some reason, ultravision still contains the necessary data whereas Infravision does not. | |||
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#10
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