![]() |
|
|
|
#1
|
|||
|
I just want to say again. Thank you Nil-Rog and all Staff for this Nighttime darkness. This is EQ and if anything needs to be fixed... its to make it darker
| ||
|
|
|||
|
#2
|
|||
|
Think I messed up posting this on the wrong thread. Either way, a Druid ported into steamfont and gifted my lvl 1 necro a rod of oblations from howling stone. Seems pretty in classic. Asked about it and they said a name dropped it? Confused me a bit.
| ||
|
|
|||
|
#3
|
|||
|
My only question is , are they going to get rid of the gamma slider somehow? Are we supposed to be playing on 0% gamma?
| ||
|
|
|||
|
#4
|
||||
|
Quote:
| |||
|
|
||||
|
#5
|
||||
|
Quote:
It does help infra/ultravison a lot more. But being able to adjust gamma is classic. | |||
|
|
||||
|
#6
|
||||
|
Quote:
| |||
|
|
||||
|
#7
|
||||
|
Quote:
| |||
|
|
||||
|
#8
|
||||
|
Quote:
Infravision is a bit hit and miss. It works in most places, but in a few locations that I have already mentioned (like West Freeport Sewers) it is a tad wonky, but it is what it is. Humans, Barbarians and Erudites are just screwed! Don't even try going into the West Freeport sewers without an infravision buff. And even then, it's difficult! A candle or fire beetle eye will not help you either. It is pretty cool that we are talking about the in game day/night cycle though. How many other games have this sort of thing? The devs have done a great job!! | |||
|
|
||||
|
#9
|
|||
|
Yeah 5 to 10 % ish seems good for me too. Even at 0 the dark elf ultravision works well with the new shaders so I am rather pleased. They are doing a fantastic job , more than I thought possible with this client. Keep up the great work guys!
| ||
|
|
|||
|
#10
|
|||
|
Not sure if this is the right thread for it, but is the severe, sudden clip plane during rainstorms intended and classic? Walking around qeynos newbie yard, rain effectively sets your far clip to minimum. I went into a damn sewer so that I could see better.
| ||
|
|
|||
![]() |
|
|