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#1
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![]() This is but one reason why part of me really does not like that the launch of the most classic server I'll ever get to play on is suddenly coming with 5x spawn rates...
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#2
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#3
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![]() I thnk if you have one player drag holly to the wolf, and then another player hail repededly so she wont walk away, I think holly will kill the wolf before other players can. [You must be logged in to view images. Log in or Register.]
I am not sure if this is against the rules lol but it sounds like classic everquest to me hehe | ||
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#4
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![]() Quote:
__________________
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#5
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![]() Quote:
As for reward exp and plat values, idk no clue what those were. 8) One of the reasons nobody quested in classic though is because you need to be a rocket scientist to find out that these pelts are good for anything. Not that the reward for every quest was a kick in the groin (even though 99% of them were lol) | |||
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#6
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![]() It's definitely a concern due to inflating platinum into the server at rates unintended. But Rogean said in a different thread about this that the Rabid wolf for example will have special spawn rules to avoid this, in addition to other quests like this that are in areas they intend to increase spawn rates. Not sure exactly what he mean, but he did say it.
And as far as claiming the camp, nobody is gonna respect that outdoor in a single spawn. People on beta already don't (some mage went away to turn in, came back and reclaimed it with sheer force) so I doubt on launch they will treat it differently, it will be FFA. But if Rogean says they have already planned for this , then I assume it is a non isssue. | ||
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