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#1
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Planes of Power with no city books other than PoT, give Wizards a port to PoK and Druids a port to PoT. Remove any classic item tradeskill/spell vendors and leave only the stuff for PoP tskills/quests/spells. No AAs, no level cap increase.
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#2
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They'd have to redo the loot tables for Veksar. I do agree it would be cool to see, but it is LoY era itemization. Jaggedpine would be cool to see.
I don't expect any of that to happen however. | ||
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#3
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However, as I mentioned, one of the devs (I forget which one, sorry, you'll have to dig) came out and said that custom content won't be any new re-creations. Re-creations take extra effort: the devs have to do a ton of research and such that they don't need to do with their own creations. I get the sense that the custom content is in some way a reward to the devs themselves: after ten years of re-creating classic, they now get to have some fun and "invent some classic". Re-creating live Veksar or LoY zones, as much as we all might like to play in them, probably wouldn't be as fun for them.
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#4
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#6
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I’m pretty sure there will be no PoP as it ever existed on Live, but the zones could be used for sure.
Re: using additional zones for P99, it has happened. I forget exactly how it worked, but there was an event in Mines of Gloomingdeep. IIRC Uthgaard created it? There was no way for players to go there themselves, but GMs could send players. I’m not sure if there were ever any others... in the dark recesses of my mind I feel like I remember a game of capture the flag played in... PoTime or something? And I know that they can move the zone lines around. There was a time when the DL/KC ZL got moved somehow, and my wizard’s bind point was on it so that when I gated, I loaded DL and instantly zoned into KC, and a later patch fixed it. I would assume they can add a ZL, too, like take a dead-end cave in WL, WW and just connect it to a new zone. Quote:
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Last edited by uygi; 10-07-2019 at 05:47 PM..
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#7
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#8
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Future custom content would likely be a harder version of EverQuest
Imagine blue with extra mob placement and camps made (or implemented in empty areas) more difficult Perhaps a remastering of NPCs/mob placement a la: The Legend of Zelda: Second Quest EverQuest: Second Quest https://en.m.wikipedia.org/wiki/The_Legend_of_Zelda The game features a "Second Quest," accessible either upon completing the game, or by registering one's name as "ZELDA" when starting a new quest. The Second Quest features different dungeons and item placement, and more difficult enemies.[58] | ||
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Last edited by Chortles Snort|eS; 10-07-2019 at 05:56 PM..
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#9
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I think something like this would be a lot more fun than just tacking on some additional custom content. It would also be a hell of a lot easier for the staff to implement. | |||
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#10
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THE MOTHER F#$%ING LOOKING FOR GROUP TOOL
DEAR GOD ENABLE IT
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Forum Quest
Spyder73 (BANNED) NecroP1999 (BANNED) #LobsterClan #FreeWuTang | ||
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