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Old 10-02-2019, 10:39 PM
Fammaden Fammaden is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I will say, the one thing that makes me sad about it is that it reduces melee soloing ability, and meles are already screwed relative to casters on that front, so they don't need further screwing. But ... classic.

Maybe custom content will give melee some way to solo? Although I have a hard time envisioning any such mechanism that would "feel classic" ...
Meh, they shouldn't be able to solo. Pure melee should be reliant on grouping. Nerf fungi's and ikky bp's next!!!!
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Old 10-02-2019, 10:43 PM
loramin loramin is offline
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Originally Posted by Fammaden [You must be logged in to view images. Log in or Register.]
Meh, they shouldn't be able to solo. Pure melee should be reliant on grouping. Nerf fungi's and ikky bp's next!!!!
Classically was that how it worked? Yes, 100% I agree.

But in the larger sense ... I don't think there's something fundamental to the game (even the game of just classic EQ), such that if you felt like wanting to swing a sword when you picked your character, you should never be able to earn XP without other people (past level 10). Those two things being connected is happenstance, not part of the secret sauce IMHO (although obviously teasing one out from the other is an exercise in futility).

I think it's great and classic for casters to be able to solo better (and of course for some casters to be able to do it better than others). But I just don't think it would ruin things if a Warrior could solo poorly, which is all combat bind wounds offered.
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Last edited by loramin; 10-02-2019 at 10:48 PM..
  #3  
Old 10-03-2019, 11:22 AM
Mblake81 Mblake81 is offline
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Classically was that how it worked? Yes, 100% I agree.
  #4  
Old 10-05-2019, 01:59 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
But I just don't think it would ruin things if a Warrior could solo poorly, which is all combat bind wounds offered.
I think that's a bit of an argument in favor of Knights. They indeed CAN solo and, if still quite poorly, it's far more efficient than a Warrior or Rogue. SK can fear kite and Pally can flatout heal himself.

Knights also happen to carry a massive experience penalty. Allowing Warriors/Rogues to approach even that meager level of "very poor soloability" as opposed to the "non-viable soloability" of the pure-melees would be a bit ridiculous (even in terms of EQ's already-ridiculous balance)
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Old 10-05-2019, 02:54 PM
loramin loramin is offline
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I think that's a bit of an argument in favor of Knights. They indeed CAN solo and, if still quite poorly, it's far more efficient than a Warrior or Rogue. SK can fear kite and Pally can flatout heal himself.

Knights also happen to carry a massive experience penalty. Allowing Warriors/Rogues to approach even that meager level of "very poor soloability" as opposed to the "non-viable soloability" of the pure-melees would be a bit ridiculous (even in terms of EQ's already-ridiculous balance)
Totally, and even in a "classic+" environment I think it should stay that way (hybrids should solo better than straight melee). But the great thing about combat bind wounds (mechanically) was that both could benefit from it, right? Maybe Paladins a bit less, but even they could use it.

I think any sort of "class+ melee solo enhancement" would need to "lift all (melee) boats", making it easier (but still not easy) for both straight melee and hybrids to solo, while still keeping hybrids better at it.
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Old 10-02-2019, 11:16 PM
Lojik Lojik is offline
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Originally Posted by Fammaden [You must be logged in to view images. Log in or Register.]
Meh, they shouldn't be able to solo. Pure melee should be reliant on grouping. Nerf fungi's and ikky bp's next!!!!
I do think that monks shouldn't be able to wear fungus tunics /shrug
  #7  
Old 10-04-2019, 03:52 PM
Triode Triode is offline
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I do think that [iksar] monks shouldn't be able to wear fungus tunics /shrug
Fixt [You must be logged in to view images. Log in or Register.] Kinda a prereq for humans.
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Old 10-03-2019, 10:48 AM
Jibartik Jibartik is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I will say, the one thing that makes me sad about it is that it reduces melee soloing ability, and meles are already screwed relative to casters on that front, so they don't need further screwing. But ... classic.

Maybe custom content will give melee some way to solo? Although I have a hard time envisioning any such mechanism that would "feel classic" ...
Maybe a spell line centered around buffing ungrouped melees.. While grouped the buff just drops Thatd be cool!
Last edited by Jibartik; 10-03-2019 at 11:10 AM..
  #9  
Old 10-03-2019, 11:52 AM
loramin loramin is offline
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Maybe a spell line centered around buffing ungrouped melees.. While grouped the buff just drops Thatd be cool!
I like the thought, but Warriors casting would be clearly wrong. Still, you could do something similar with like a custom level 10 discipline, or a proc or clicky on a custom item.
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  #10  
Old 10-04-2019, 02:11 PM
Jibartik Jibartik is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I like the thought, but Warriors casting would be clearly wrong. Still, you could do something similar with like a custom level 10 discipline, or a proc or clicky on a custom item.
Yeah a clicky pocket item for melees would be cool to quest for, like maybe the fist icon graphic for the warrior and its like, in the quest you dig up some hand bones from an old arena gladiator warriors grave who killed hundreds of orcs on his own for thousands of crowds and won his freedom only to die a hermit and in your battles you give him new glory. For the rogue maybe a gnomish tinker quest to get that little locket that gives you a time stun proc haha Not enough quests take other races into akanon! [You must be logged in to view images. Log in or Register.]

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Originally Posted by turbosilk [You must be logged in to view images. Log in or Register.]
Soloing is bad for the soul and atmosphere of the game.
I disagree that soloing is bad, I primarily solo, but when someone wants to join I always invite them!

But I like to solo because I can do weird things that are fun for me while still offering progression. Not like, solo farm stuff everyone else likes to group farm, yuck. For that Im all about grouping! I love grouping! But my primary play-style is on my own due to my sporadic playtime.

But yeah I agree people that solo commonly grouped content can create some unfun scenarios for others hehe
Last edited by Jibartik; 10-04-2019 at 02:15 PM..
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