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  #1  
Old 09-30-2019, 01:52 PM
Mblake81 Mblake81 is offline
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Originally Posted by Bardp1999 [You must be logged in to view images. Log in or Register.]
If you guys ever figure out how to make the stamina bar work the server is going to have a meltdown.
I have marshmellows on a stick ready for the when meltdown happens.
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Old 09-30-2019, 01:57 PM
DMN DMN is offline
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Quote:
Originally Posted by Mblake81 [You must be logged in to view images. Log in or Register.]
I have marshmellows on a stick ready for the when meltdown happens.
I have a marshmellow dick waiting to make augmentation great again.
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Old 09-30-2019, 01:33 PM
Mahdrek Mahdrek is offline
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this sucks a lot.. i just made an enchanter,,, now im deciding which game to play next: eq 1 or 2,,, i dont want easy but i dont want impossible targeting
  #4  
Old 09-30-2019, 01:35 PM
DMN DMN is offline
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Originally Posted by Mahdrek [You must be logged in to view images. Log in or Register.]
this sucks a lot.. i just made an enchanter,,, now im deciding which game to play next: eq 1 or 2,,, i dont want easy but i dont want impossible targeting
Minesweeper.
  #5  
Old 09-30-2019, 01:39 PM
El-Hefe El-Hefe is offline
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Quote:
Originally Posted by Mahdrek [You must be logged in to view images. Log in or Register.]
this sucks a lot.. i just made an enchanter,,, now im deciding which game to play next: eq 1 or 2,,, i dont want easy but i dont want impossible targeting
How is it impossible? You can still target the nearest NPC. What has become more difficult is individually targeting a grouped up horde of mobs.

The hard truth people aren’t getting here is CC was made very very easy in EQ and this change brings it down to be inline with other classes.
  #6  
Old 09-30-2019, 01:35 PM
Rogean Rogean is offline
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Woops. Yea, this is a thing, and accurate. I forgot I coded it in.

With that said, people need to realize that we're not just simply disabling stuff like this because we're fanatically classic (Well.. maybe nilbog would), but because these are features that make the game EASIER than it should be. Targetting was hard to do in classic, and that's part of the difficulty of the game.

Is there an argument to be made for green vs blue? Sure. I'll discuss it internally.
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  #7  
Old 09-30-2019, 01:37 PM
Chortles Snort|eS Chortles Snort|eS is offline
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Targetting was hard to do in classic, and that's part of the difficulty of the game.
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  #8  
Old 09-30-2019, 01:41 PM
Danth Danth is offline
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Mousewheel zoom should be next on the agenda. Haynar has been reporting for at least a couple years he has a fix available.

I noticed on the tutorial that my targeted NPC's name did not flash. The tutorial however uses a different .exe than the actual game. When was name-flash added to the game more properly? Could've been very early, that's another thing which escapes memory.

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  #9  
Old 09-30-2019, 01:41 PM
loramin loramin is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Is there an argument to be made for green vs blue? Sure. I'll discuss it internally.
It seems to me "what should Blue be?" is the real question here.

Is it beta classic with an unclassic timeline? That seems like its old, pre-Green definition.

Is it "classic, v1.5"? The custom content, pet window, and custom UI skins seem to lean toward that definition ... but then that begs the question: "where exactly do you draw the line of where 'v1.5' stops and starts?" (we knew where classic started and stopped, but the new boundaries of Blue seem undefined).

Your server, your call, so I won't even try to argue for any specific definition, but I think if you can nail that definition down, and communicate to the player base effectively, it could help improve the reaction to whatever decisions you make.

People will be able to say "well they are adding/removing X from Blue, and I don't like it, but Blue is about Y, so at least that makes sense." Of course it won't eliminate complaints, but it might mitigate some of the shock/hurt/"this is unfair" feelings people get.
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Last edited by loramin; 09-30-2019 at 01:46 PM..
  #10  
Old 09-30-2019, 01:43 PM
honeybee12874 honeybee12874 is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Is there an argument to be made for green vs blue? Sure. I'll discuss it internally.
Awesome, this seems like a fair compromise. I agree that this change makes sense for Green, but less so perhaps for Blue.
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