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#1
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While some specifics regarding my inability to grok dates has been addressed, there is still the matter of hybrid mana pools being drastically lower than full casters, and attack swing timers resetting after a spell is cast or interrupted.
More deets here: https://www.project1999.com/forums/s...d.php?t=334518
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-Glasken, coming out of retirement for Green99
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#2
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Quote:
Another minor bit: The Druid buff Skin Like Wood did not originally have a +hp heal effect (it increased max but not current hp). This was changed prior to the existence of the Lucy parse of the spdat (so ?Kunark?Velious?) when all the Skin Like buffs had their hp/ac values changed (pretty sure they all lost some ac and gained a little hp.) | |||
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#3
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http://everquest.allakhazam.com/hist...es-2000-1.html
------------------------------ February 17, 2000 7:00 am ------------------------------ ***Announcements*** The City of Paineel, home to the infamous Heretics of Erudin, is now available via the Optional Patch. In addition, Erudites may now also be Shadowknights in addition to the other classes available to them. All Erudite Necromancers, Shadowknights, and Clerics who worship the God of Fear, Cazic-Thule, now start in the City of Paineel. As such, if you wish to create a character of this type from this point forward, you *must* download the Paineel zone-files via the Optional Patch. - The "Feign Death" spell, when cast by a Necromancer, will now have a fixed duration. The Necromancer will receive several warnings prior to the spell wearing off. This change was necessary because some Necromancers found a way to gain experience through their pet while being AFK for an extended duration, such as being in bed for the night. Note: This does not affect Shadowknights or Monks. Seems at some point...FD didnt have a duration, then did, then didnt?
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-Glasken, coming out of retirement for Green99
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#4
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Here's a question:
In what era were roots changed so that when the caster zoned they were effectively removed (actually behavior appears to be as if cast by a level 1 so most mobs break them within a tick or two)? Or is this a p99 special? Back in the day I used to break the Paw entrance solo by rooting one mob out of agro range of the spawns at zone-in and then zone out and back to lose agro on the rest. This has never worked on p99 that I can recall (I'm guessing the change was an anti-griefer thing.) Was kinda sad when I discovered that you have to snare to break that solo when any root-capable class could do it in-era. | ||
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#6
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Nope was very common to go into LGuk and see necros afk camped for hours on end.
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Zalion 45 Mage - Barragrom 21 Ranger - Cxynosees 16 Druid
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#8
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Whew reading through old patch notes is quite an adventure! There's so many subtle and temporary bugs that would be kinda fun to experience (Runed Fighter's Staff usable by Warriors for a while, or a few days where Bard's could charm Dragons / Deities, buffed newbie city guards getting see-invis accidentally, cast-time nerfs to Staff of Temp Flux to prevent players from spamming it for LD griefing).
If you ever really wanted to ramp-up the difficulty curve for Kunark (which might be interesting to do given how knowledgeable and skilled everyone is now), this was active the first ~3 months of the expansion: https://web.archive.org/web/20020621...p?Article=1904 Quote:
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Verose, 60 Cleric [Blue]
Mirx, 57 Necro [Blue] Mirx, Warrior [Green] | |||
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#9
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Wow that'd be 3.5(ish) months of keys remaining on corpses. I would like to see that in actually, that'd be very interesting for raiding and grouping during kunark launch.
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