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#1
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But maybe that SK plays better? maybe that SK is better geared? maybe that SK actually knows how to pull? maybe that SK won't be AFK every 5 mins because of GF aggro? maybe that SK won't leave your group in 5 mins LD?
my point is: you are not guaranteed at all to make more XP in the first setting. but yes this is how XP splitting works. this is not how playing EQ works tho. IMO.
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Nausicaa, Barbarian Warrior of the Wind ♡45♡
Nagoya, Halfling Druid of Karana ♡54♡ | ||
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#2
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Min-maxing bugs the crap out of me. Take that crap to WoW. I'd rather play with a group of five cool, laid back, reasonably competent Troll and Ogre SKs than an optimally composed group of min-maxing d-bags. | |||
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#3
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Many groups simply wont accept any single-target DPS classes. | |||
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#4
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#5
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#6
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Hi danth
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#7
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I am going to play a Troll SK and want to keep the penalty please. Everquest is a journey and the penalty makes it last longer.
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#8
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They will not be discriminated as much as people are saying. Full groups needing a tank and see a Troll SK aren't gonna wait 30 more mins for a Human Warrior to come by because it's going to hurt their XP Gain. The penalty relative to the other group members is almost non existent unless your level disparity is massive, and that goes for ANY CLASS combination. If you are 35 and Grouping with 38 , you're going to be hurt, no matter what. Does hybrid make it worse? Yes, but the level disparity hurts far more overall.
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#9
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Honestly I wish they wouldn't implement the mistakes that made the game less fun. Classic or not. Hybrid penalties and spell book medding being the biggest. I know it's not classic, but it's not fun either and we're all here to have fun aren't we?
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#10
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