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  #1  
Old 09-24-2019, 06:39 PM
Nagoya Nagoya is offline
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But maybe that SK plays better? maybe that SK is better geared? maybe that SK actually knows how to pull? maybe that SK won't be AFK every 5 mins because of GF aggro? maybe that SK won't leave your group in 5 mins LD?

my point is: you are not guaranteed at all to make more XP in the first setting.

but yes this is how XP splitting works.
this is not how playing EQ works tho. IMO.
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  #2  
Old 09-24-2019, 07:03 PM
GnomeCaptain GnomeCaptain is offline
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Quote:
Originally Posted by Nagoya [You must be logged in to view images. Log in or Register.]
But maybe that SK plays better? maybe that SK is better geared? maybe that SK actually knows how to pull? maybe that SK won't be AFK every 5 mins because of GF aggro? maybe that SK won't leave your group in 5 mins LD?

my point is: you are not guaranteed at all to make more XP in the first setting.

but yes this is how XP splitting works.
this is not how playing EQ works tho. IMO.
I'm with you.

Min-maxing bugs the crap out of me. Take that crap to WoW.

I'd rather play with a group of five cool, laid back, reasonably competent Troll and Ogre SKs than an optimally composed group of min-maxing d-bags.
  #3  
Old 09-24-2019, 08:46 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Quote:
Originally Posted by GnomeCaptain [You must be logged in to view images. Log in or Register.]
I'm with you.

Min-maxing bugs the crap out of me. Take that crap to WoW.

I'd rather play with a group of five cool, laid back, reasonably competent Troll and Ogre SKs than an optimally composed group of min-maxing d-bags.
Yea this is an interesting point right here actually. With the recent launch of Classic WOW there was SERIOUS problem for many classes to find dungeon groups. There's currently a dungeon-cleave meta running over there and its VERY common to see a group of healer+tank+3xMages.

Many groups simply wont accept any single-target DPS classes.
  #4  
Old 09-24-2019, 09:09 PM
zaneosak zaneosak is offline
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Quote:
Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
Yea this is an interesting point right here actually. With the recent launch of Classic WOW there was SERIOUS problem for many classes to find dungeon groups. There's currently a dungeon-cleave meta running over there and its VERY common to see a group of healer+tank+3xMages.

Many groups simply wont accept any single-target DPS classes.
You won't have to worry about that in EQ. AoEing isn't a thing in dungeon crawling. Utility classes actually are needed for some groups. Things like slow and/or mez are required. Reliable pulling is required (FD Monks or Lulling) or is at least helpful. I think the problem will be much less of a deal than people think, the people that are gonna min-max to the point of shunning people already have their group of friends they are gonna run with for the "perfect group" or whatever.
  #5  
Old 09-24-2019, 10:11 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Quote:
Originally Posted by zaneosak [You must be logged in to view images. Log in or Register.]
You won't have to worry about that in EQ. AoEing isn't a thing in dungeon crawling. Utility classes actually are needed for some groups. Things like slow and/or mez are required. Reliable pulling is required (FD Monks or Lulling) or is at least helpful. I think the problem will be much less of a deal than people think, the people that are gonna min-max to the point of shunning people already have their group of friends they are gonna run with for the "perfect group" or whatever.
You're missing the point. I was pointing out that the min-maxers on Classic WOW significantly changed the way that the game was played vs a vanilla experience - and part of this change has caused many classes to be excluded in order to ensure maximal xp/hour gain.
  #6  
Old 09-24-2019, 06:46 PM
Somekid123 Somekid123 is offline
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Hi danth
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  #7  
Old 09-24-2019, 07:25 PM
Vx36 Vx36 is offline
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I am going to play a Troll SK and want to keep the penalty please. Everquest is a journey and the penalty makes it last longer.
  #8  
Old 09-24-2019, 08:23 PM
zaneosak zaneosak is offline
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They will not be discriminated as much as people are saying. Full groups needing a tank and see a Troll SK aren't gonna wait 30 more mins for a Human Warrior to come by because it's going to hurt their XP Gain. The penalty relative to the other group members is almost non existent unless your level disparity is massive, and that goes for ANY CLASS combination. If you are 35 and Grouping with 38 , you're going to be hurt, no matter what. Does hybrid make it worse? Yes, but the level disparity hurts far more overall.
  #9  
Old 09-24-2019, 08:40 PM
GhostCow GhostCow is offline
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Honestly I wish they wouldn't implement the mistakes that made the game less fun. Classic or not. Hybrid penalties and spell book medding being the biggest. I know it's not classic, but it's not fun either and we're all here to have fun aren't we?
  #10  
Old 09-24-2019, 08:44 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Quote:
Originally Posted by GhostCow [You must be logged in to view images. Log in or Register.]
Honestly I wish they wouldn't implement the mistakes that made the game less fun. Classic or not. Hybrid penalties and spell book medding being the biggest. I know it's not classic, but it's not fun either and we're all here to have fun aren't we?
Yea I agree 100% but that seems contrary to the goals of the development team. I think part of it is ensuring that the Hybrid Classes are appropriately (ie: Classically) rare due to the XP penalties.
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