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#1
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Quote:
Back in classic, melee weren't soloing past 10 with typical starting gear. If you were decently geared, you could maybe make it to 20+. That's it. And that's *NORMAL*. This is, ultimately, a grouping game. Fungi Rogues with epics at level 1 soloing 1-50+ is not normal, but unfortunately with mudflation that's what Blue is like. Green will be a very different beast. You'll be wearing patchwork/tattered for the most part and wielding tarnished weapons until your early teens, and then fighting over raw leather and bronze weapons. Ringmail/banded and magical weapons if you're lucky. It's really not until LGuk that you get properly twinked out. | |||
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#2
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Is evade confirmed in for launch?
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#3
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Quote:
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#4
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It will definitely be a struggle! Just how I like it
>=} | ||
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#5
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What are these OP Dwarf quests you guys speak of?
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#6
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Orc belts = easy 5-10 Scarab quests from 1-10 to provide boots, helm, bp. Killing Cleaner VII -> knight cards -> turn in for possible blackened iron, bronze, etc. Doable at level 6. Dwarf Rogue-only 7dmg magic piercer obtainable at 15ish with group, or 20 as a duo. | |||
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