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#1
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I'm rethinking to rogue just because it's a type of class I never mained and I have a really good knack for remembering maps and directions so those corpse dragging situations might be a good thing for me to do.
Slot Machine Lottery sounds hilarious too. | ||
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#2
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Torn between maining a Rogue or leveling another class (Mage or Necro probably) first to help twink it.
Just concerned I'll miss the Jboots window for the Rogue leveling up a caster first. But man, ungeared melee are so weak in Classic. It'll be a horrible grind. | ||
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#3
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The rogue Guk experience alone makes the class worth playing. Also, rogues do crazy damage with really anything they use. It's not a gear dependent class at all. Sure, a 15 damage poker is nice, but a 100+ damage kick button with fine steel is cool, too.
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#4
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Quote:
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#5
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I apologize. I love the class.
There are some down sides. Very slow sneak speed till 50+. Will have to walk everywhere. Can't solo. I recommend an antisocial class to alt when your rogue can't find a group. Rogue with druid was what I did with Cecily and I ended up with two level 60s without much extra effort. | ||
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#6
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Quote:
Also pack some cloudy potions or invis rings. I recall any invisi on a rogue is invisible and invis undead. Makes for some full speed stealth at level 1. Not sure tho if that was changed in a certain expansion...con as you go [You must be logged in to view images. Log in or Register.] | |||
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#8
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Invis on a rogue is that type of invis on a rogue. Sneak+hide is Ivall, except some see rogue stuff. IvU on a hidden rogue will let you sneak past things in hate you aren't supposed to be able to.
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#9
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How reliable is Instill Doubt / Intimidation, by the way?
Was just reading an old Safehouse post on Rogue Solo (https://thesafehouse.org/forums/foru...ide-to-soloing) from 2000, and while soloing on a Rogue was even horrible back then, the article seems to imply that snare (via SBD) and Instill Doubt were a viable option. Just curious what the rates of it working on Blue have been, so we can judge Green's viability. | ||
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#10
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At the current state of the game battle bind-wounding with a fungi and .5+ ratio weapons rogues still are pretty bad soloers. I’d prob just rely on grouping on green. | |||
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