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#1
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I'm still gonna keep playing blue for some casual raiding & such. I don't see any need to 'quit' it.
But I'm honestly kind of stoked for green because I never really got to experience the true classic dungeons when they were hopping. Cazic Thule, SolB, Lower Guk, all are kind of ghost towns these days and bring your own group. I started EQ in October '99 and was a n00b so I didn't hit 40's and 50's until Velious was out and by then nobody was going to those zones. And I missed it on this server, joining after Kunark was out. | ||
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#2
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Everyone in this thread saying they won't play green will definitely end up playing green when their guild/online friends all start on green.
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#3
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I started blue last winter but I will go to green. see what true classic EQ is like.
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#4
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The 1-60 game on blue is such a enjoyable experience on our little server , I have 6 lvl 60s , 1 alt at 57 and another two in the 40s.( all from part time play over the past 6 years ) Green should offer great 1-60 leveling game play.
But the best part about green is that at least for a while there wont be a artificially inflated number of level 60 toons. Green wont have Chardok aoe , swarming a whole zone, orcs scalps or goblin ears ( are both those last 2 free xp quest gone? ). The first few years here while grouping no less then 10x I read the words , " I couldn't take 54(or 59) I paid for Chardok aoe " These are people who would have never made 60 even once , they would have burned out , never finished the grind to 60 and would have left for another game. ( even though the "grind " can be such a fun journey ) Hopefully the lessons learned from blue will translate to a less top heavy green ( at least for a while ) | ||
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#5
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I've said it once, and I'll say it again. Telling players that want to select a shadowknight, paladin, ranger, or bard that they have to eat a 40% experience penalty on top of their racial penalty while trying to enjoy the classic side of grouping for 2/3's of the server's life span is too much to ask for. I'm giving it a pass.
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#6
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Quote:
The purpose of the penalty was because at launch, hybrids were expected to be more powerful and the penalty was intended to balance it out. Same for racial penalties -- ogre warriors were designed to be better than other options so they get an exp penalty to make it fair. The fact that it was a penalty shared across the group was so that when your 5 buddies play together, 4 of you don't constantly out level your troll SK friend. So the penalty is "shared" so everyone levels at the same rate. All great logic -- but then they admitted it was flawed and removed the class penalties and shared modifiers. Its not like I'm going to sit here and cry and refuse to play green because of an exp penalty, I don't even want to play those classes or races. But, I think it is one of these scenarios where the "Its classic" argument is really silly. Racial modifiers, sure. Hybrids? No. Splitting it across the group? No.
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Halmir - 60 Cleric | |||
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#7
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Quote:
And being unique is the most powerful pixel of them all. So that means maybe.. the 40% penalty is in and of its self is what made the the most powerful class the most powerful after all. [You must be logged in to view images. Log in or Register.] | |||
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#8
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Quote:
I mean, somebody needs to eat death touches once raids open up. Thankfully, those brave souls triumphed over the penalty to fill the role of sacrificial lamb.
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Halmir - 60 Cleric | |||
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#10
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I feel like if you are excited to play on green99
a 40% experience modifier is not a concern | ||
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