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#1
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#2
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Stop talking like you're the definitive authority on classic Everquest. You aren't.
Your ideas suck. In this thread of 10 pages, you had like 1 person agree with you. This server will never adopt what you're asking for. Sorry you didn't get to be an asshat on p99, too. If you want to relive your classic experience so badly, I'd be happy to come train you a few dozen times. | ||
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#3
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Seems like none of you are changing each others' minds.
__________________
Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#4
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If I was interested in changing my mind I'd read a book. I'm here to rub someone's face in my fucking opinion.
__________________
Unli, Magician of the 50nd Teleport
"if the rules are all you use to determine what you should or shouldn't do, you're probably an a-hole" -soup Hooden • Xegony enchanter '00 - '02 • <Aeternus> from SoD '06 - '07 | ||
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#5
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__________________
Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#6
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Does anyone know who OP is in game? I'm guessing some rando casual that belongs to a mom and pop guild. The reason I'm bringing this up is that if my assumption is correct, and what he's proposing is actually implemented, the dude would spend the rest of his days on p99 getting his shit pushed in. Maybe that's what he wants? Either that or he has no concept of reality.
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#7
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I'm not gonna say I'm surprised by how many EQ players grew up into ancap libertarians but it does make me giggle girlishly.
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#8
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If you guys were so hard nosed you would just go play red. But instead you want to pretend like you'd function in some anarchic elf world minus pvp. Everything is just going to figure itself out. If you genuinely think it's going to be that simple then you haven't been paying attention to what's been going on the past decade. And what the GMs here have had to deal with and know what they're preventing. Eventually there would be intervention or mass exodus. None of this is going to happen because of one or two assholes throwing a hissy fit.
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#9
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me understanD whEre OP is ComIng froM buT beTtEr to PnP MaKe foaR hEAlthiEr coMmuniTy
MaYbE neXt pVp sRv wuT u looKn fKr to b baDelf | ||
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#10
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The monster is slain, but to your horror you discover your 'helper' wants to keep the artifact to herself. You try to negotiate a fair way to resolve ownership of the item, but she won't play dice and she villainously takes what you worked so far. Do you let her get away with it? No! You fight her for the right to the item, whether she consents or not. Competition is a fine way to play Everquest, but it needs to be taken to its logical conclusion. PVE is explicitly players united against environment. Its about team work and sharing. It lends itself to the narratives of open raiding; adventurers joining together to overcome a common foe. Pvp is for more aggressive, competitive play. A horror survival world full of monsters and opportunists where you must watch your back because true alliances are not easy to come by. | |||
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