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Old 09-10-2019, 05:12 AM
Ennewi Ennewi is offline
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Originally Posted by cthulhuplush [You must be logged in to view images. Log in or Register.]
Pet windows and extra hotbars are things that make the game less inconvenient. Removing them just serves to make the game more inconvenient and thus less fun to play. You may say that this is necessary because they didn't exist in classic, but here's the thing: the game being a pain in the ass to play and the UI being annoying was not what made the game fun, hard or interesting. It was hard, fun and interesting because on the content not for the things that made the game more of a pain in the ass to play.
No. The road and the vehicle together contribute to the driving experience; the driver makes adjustments to both or at least used to. Today, cars are designed to adjust to the driver and road conditions which isn't bad necessarily, but as it relates to game design it means less unpredictability resulting from inconvenient features.

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Originally Posted by cthulhuplush [You must be logged in to view images. Log in or Register.]
The problem here is that these changes are regressive. Fundamentally they are changes that make the game more inconvenient and thus less fun to play. And really for what? So some purists can say things are slightly more classic after 10 years of it being okay.
Bards not having melody is worse than inconvenient. They knowingly risk carpal tunnel and yet still seem to have fun without complaint, the good ones anyway. But even the bad and mediocre ones aren't demanding that melody be added here.

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Originally Posted by cthulhuplush [You must be logged in to view images. Log in or Register.]
This isn't the direction the game should be going.
We aren't shareholders. We aren't even customers. We are guests in someone else's house, tourists in someone else's country.

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Originally Posted by cthulhuplush [You must be logged in to view images. Log in or Register.]
I was in EC when you had a broadcast that people should be complaining about changes when this should have been a milestone and people were laughing at you.
BM after all of these years of enjoyment, up until now? Those players should be glad they didn't receive death touches and a cat room timeout.

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Originally Posted by cthulhuplush [You must be logged in to view images. Log in or Register.]
If the powers that be say either "we were wrong, this was an unpopular decision and we'll bring these things back because we value or players and their quality of life" or even if they say "fine if baby wants its bottle, here, have your stupid non-classic toys back, just shut up" it would be fine. Sure the people who value the concept of classic over all else will be upset, but for the most part the community will be happier and people will be complaining less (hopefully, and yes I get that giving in to popular demand might give precedent to people trying to bring about changes via complaining, but this is minor stuff that is widely unpopular).
The powers that be value the concept of classic. Your complaining is 100% classic. To me, this means the devs must have done something right. It's unfortunate that this is the thanks they get, but it wouldn't be the first time and probably won't be the last.

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Originally Posted by cthulhuplush [You must be logged in to view images. Log in or Register.]
Please reconsider your decision of removing simple quality of life improvements for the sake of the community and longevity of the experiment as a whole.
EverQuest is an old make and model no longer in heavy production. It might feel outdated, but some car collectors pay extra for that, even if it means having to dedicate hours in the garage to bring it back to its original polished and fully functioning state. Because they want to experience the design. Having to work a stick shift. Feeling the reverberations and every small bump in the road. Having no GPS. Having only a few gauges, one displaying speed and the other fuel, while getting less mileage per gallon than newer versions. For some, having less to work with is more fun because it makes you work more of yourself to achieve less results and, strangely, there is a greater sense of achievement in that.

You knew, getting into the driver's seat, that eventually certain modern features would be removed. A more classic EverQuest might not feel street legal, but that's because the majority of games these days handle like self-driving Teslas. If you don't like the way it drives, if the ride isn't smooth enough, it was like that for everyone back in the day and somehow they managed to keep things between the lines without any road rage.

https://www.youtube.com/watch?v=t6yAozhmp6E

Read the comments. It's a car enthusiast's version of classic MMOs.

"When every brand looked different unlike the rubbish of today all looking the same copying each other."

"LOL.. the Charger was way tail light. Needed a bag of cement in the boot to tie down the rear LOL"

"His thoughts on the power and performance are so funny today when cheap small cars are quicker than this and performance cars are now capable of 0-100 in under three seconds."

"Had a straight six, 265 in 1976. If you parked up a hill, the door was so heavy it was almost impossible to push it open to get out. Terrible handling except in a straight line but heaps of power. My Jeep is using the same engine today !"
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  #2  
Old 09-10-2019, 06:37 AM
BoneyBoney BoneyBoney is offline
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Quote:
Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
The powers that be value the concept of classic. Your complaining is 100% classic. To me, this means the devs must have done something right. It's unfortunate that this is the thanks they get, but it wouldn't be the first time and probably won't be the last.
That's false. Classic never introduced QoL features, only to then let the players get used to them, for years, and then systematically take them away. You're confused with how Classic worked UP, compared to how P1999 is working DOWN. That's the problem in a nutshell.

If we never had Blue and Green opened tomorrow, based on the latest patch, we wouldn't be seeing this kind of response.
  #3  
Old 09-10-2019, 07:05 AM
Shroctagan Shroctagan is offline
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Originally Posted by BoneyBoney [You must be logged in to view images. Log in or Register.]
That's false. Classic never introduced QoL features, only to then let the players get used to them, for years, and then systematically take them away. You're confused with how Classic worked UP, compared to how P1999 is working DOWN. That's the problem in a nutshell.

If we never had Blue and Green opened tomorrow, based on the latest patch, we wouldn't be seeing this kind of response.
And you are confused how a Beta works.
  #4  
Old 09-10-2019, 07:25 AM
Ennewi Ennewi is offline
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Quote:
Originally Posted by BoneyBoney [You must be logged in to view images. Log in or Register.]
That's false. Classic never introduced QoL features, only to then let the players get used to them, for years, and then systematically take them away. You're confused with how Classic worked UP, compared to how P1999 is working DOWN. That's the problem in a nutshell.

If we never had Blue and Green opened tomorrow, based on the latest patch, we wouldn't be seeing this kind of response.
So it's the staff's fault for providing a less classic version of EverQuest so we could openly beta test for them in the meantime? Every patch has served as a warning for what else might be removed. If you didn't see this coming, you weren't reading the bug forums. The alternative is EQClassic. You can always go there and pine away in the Reminiscent Discussion. But that's about it because they're still Loading, Please Wait...

Also classic did roll back QoL features, which caused similar reactions as we're seeing now, and players then didn't have enough time to get as used to those features as they have on Project1999. That's the problem in a nutshell and it's hardly one to complain about. They let us play here, longer than the three years of classic, with the understanding that the content wasn't within the timeline but would be.

Originally, Velious Breastplates for Clerics had a heal over time clicky, but that had to be changed to Mark of Karn. There are numerous other examples and while the changes occurred within the span of weeks or months, remember that there was an actual company overseeing all of this back then, supported by monthly subscriptions, and not restricted to the Titanium client.

https://web.archive.org/web/20010731...search.com/eq/

Quote:
Q: What changed with Levitate on the last patch?
A: Levitate was changed so that if you already have the Levitate spell on your character, no other levitate effect will take hold. This was done to prevent a certain abuses of the spell which involved chain casting levitate to reach areas which were not designed to be player accessible.
To get your levitation spell renewed, you can click to dispel it (this is one of the few spells that everybody can click to remove). Once the spell has been removed, you will be able to have it renewed.
Bards were unintentionally hurt with these changes - their song will not overwrite its own levitate effect. This error will be fixed with the next patch.
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Last edited by Ennewi; 09-10-2019 at 07:46 AM..
  #5  
Old 09-10-2019, 07:53 AM
Mewse Mewse is offline
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Quote:
Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
We aren't shareholders. We aren't even customers. We are guests in someone else's house, tourists in someone else's country.
/thread

I don't like the patch personally, but I can either adjust or move on. They're not asking for opinions, and it's good to keep that in mind. This isn't even my favorite era, but it's the only server out there that feels like EverQuest.
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  #6  
Old 09-10-2019, 11:42 AM
loramin loramin is offline
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Quote:
Originally Posted by Mewse [You must be logged in to view images. Log in or Register.]
This isn't even my favorite era, but it's the only server out there that feels like EverQuest.
This should be Project 1999's sales pitch [You must be logged in to view images. Log in or Register.] I honestly believe 99+% of this server is not as in love with the classic era as R&N are. The vast, vast, majority of us would love to see Luclin or Planes of Power someday, for instance.

But thank god R&N do love the classic era as much as they do, because it lead them to build the only real "Everquest-y" emulated server in existence. All the rest are full of boxers, full of non-EQ content, and/or have terrible support.

No matter what eras you played on live, even if you never played in classic, this (rabidly) classic server is the only place that feels like home.
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  #7  
Old 09-10-2019, 12:16 PM
Proven Guilty Proven Guilty is offline
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Quote:
Originally Posted by Mewse [You must be logged in to view images. Log in or Register.]
/thread

I don't like the patch personally, but I can either adjust or move on. They're not asking for opinions, and it's good to keep that in mind. This isn't even my favorite era, but it's the only server out there that feels like EverQuest.

.
  #8  
Old 09-10-2019, 12:54 AM
Dakanmer Dakanmer is offline
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Much hate as a pet class. Can't see if anyone has pets in group window, can't tell if I have a pet without pet window, so can't tell pet status without typing commands and/or binding them to virtually every hotbutton possible.

Also, I understand that the original devs hated wizards and other things, but patches in P99...come on, add some balance to the game. Rangers should have archery as a legit path instead of being forced to play melee to get any damage. Wizards should be power houses that are more than just 1-2 occasional nukes near the end of a fight. No one class should be overpowered. A ranger should be told "well, we couldn't find a monk, a rogue, or a back-up healer or tank or enchanter or mage or necromancer, so I guess we'll take you, because you're really not all that useful except as being similar to a mage pet, but with sow and some weak sauce abilities that a paladin and SK do better."

I realize that I'm over-simplifying and not giving enough credit, but that's how it feels. The game needs more balance, not making certain classes better than the rest. Better in some ways, sure, but there should be balance. Make them super great at melee and garbage at defense. Make them glass canons or make them tanks with modest melee, or something so that gameplay is balanced. These are issues we've known forever because EQ has been out forever. Instead of loving the original devs for their biases against specific classes or play styles, do what every other game does and make things balanced as time goes on, so that people actually have a reason to play wizards beyond porting and quadding, and so that archery isn't something that's only really useful as a pulling tool (because melee DPS is so much faster and better, and archery is only truly viable with end-game gear), and so that playing any/all classes is appealing for play style instead of how OP they are (instead of sticking with a nerfed class only because you already put so much time and effort in on them). Balance. Pros balance with cons. Balance. Keep Yoda in the air!
  #9  
Old 09-10-2019, 05:40 AM
damiendev damiendev is offline
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can we also add 2000 ms of delay to clients please? people had 56k modem, its not classic right now
  #10  
Old 09-10-2019, 08:28 AM
heartbrand heartbrand is offline
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Rangers being garbage is as classic as it gets
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