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#1
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![]() Quote:
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#2
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![]() Thank You
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#3
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![]() 1- Combat Window disappearing everytime you zone is intended? I understand the Ress Window, Translocate Window also became server side default size, anyway to make those stay as we default them?
2- Can we work on a Leash situation instead of root situation for Ntov Dragons? Even if its a 10 feet leash, still fighting it in his lair. Also love the changes and adaptation for the server(the more challenging the better) and would love to see custom content inc. | ||
Last edited by Brocode; 09-09-2019 at 08:02 AM..
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#4
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![]() Wait, pet bar was removed? That's extremely disappointing. It's understood that it's not classic, but it's been with us for years then taken away - would have been best to remove it immediately, if the plan was to take it away later. It's a bit demoralizing, to say the least.
Gonna miss the QoL the pet bar offered to make pet stuff fun instead of tedious - felt so normal it felt classic. What's next, the multiple chat bars? Item links? Minimum 2 minute zoning times? Forced low resolution? Some things are meant to adapt to the new age of what's considered classic, imo. > "Also /pet health is the command and in the text box it will say "my health is 88.95%" Welp, we traded pet bar for bountiful amounts of hotkey pet hp spam chat. Sure this is worth the downgrade for the classic experience? Quote:
Even then, green? That's awesome that they've come this far, but ... who really wants to start over completely, again, naked with no plat? We're not teenagers, anymore - although I wish, time is a bit scarce as time goes on. I mean, enough time to play eq, but to start over *completely*..... idk maties. Either way, it's not pvp, so I'm skipping it - but just reflecting what others may or may not do. I'm curious to see what the population will be, but I feel like there's more hype over people that will actually join (unless there's a /copy or something)~ But I do have time to play my existing chars that took me years to get to where it is now ~ I love my red toons. As long as there's enough out there for me to at least duo with, I'm happy.
__________________
Xblade & Magicite, p99 Red
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Last edited by mischief419; 09-09-2019 at 08:36 AM..
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#5
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![]() A minor thing with this patch, the Mistmoore changes are great!
As someone who levels alts over and over and MM being one of the premiere spots - the changes make the zone feel that much more organic. Replacing the two stair spawns in the Garg area with a roamer who goes into CY in particular was a great change. A few of the mobs near the Butler/Maid area were good too. | ||
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#6
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![]() Great patch! Was great to see some skill-ups from the ranger and the pally does passable damage now [You must be logged in to view images. Log in or Register.]
Thanks for the constant effort despite the moaning from some of the population. I don't remember the pet window 20 years ago. It was nice but so is most free stuff. | ||
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#7
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![]() I used a playstation controller for the majority of my FFXI play. Some KB work and I knew lots who used the "compact keyboard" set up effectively. Much of the biggest hurdle for people was not simply accepting that this was a PC console port and not conducive to WASD and mouse for controlling it.
I played back at the original NA launch for year between EQ and WoW though, not sure how things are on FFXI emu servers. But the UI was definitely a chore and a dealbreaker for so many EQ players. | ||
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#8
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#9
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![]() Feign death no longer poofs NPC pets if their owner is dead and the Shai`diin Revenant Bauble is now SK/NEC useable again from being NEC only. Soooo what other things are different that failed to get mentioned in the patch notes?
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#10
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![]() I wanted to make fun of the whiners, but then I remembered whining myself about the compass...
However, I think you'd all cry less tears if you approached this game differently than, "OMG dragons are up and my UI is sub-optimal! How will I ever bag all the pixels generated this week? Aughh!" Sit one out once in a while... | ||
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