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Old 08-28-2019, 02:57 PM
Vexenu Vexenu is offline
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Crystal Caverns - The guild is comprised of people who have renounced the surface world and choose to live underground in the dwarf city.

Stonebrunt mountains - The guild consists of explorers who have gathered in the most remote part of the world.

Everfrost Peaks - This could be fun just for the challenge of seeing how high you could level without ever leaving the zone. I believe Ice Giants can take you to 60.

Qeynos - The guild all stand inside the rodcet nife UFO and wait for the day it takes off for outer space.

Warsliks Wood - The guild lives in the underground tunnels/caves connecting to LOIO.

Timorous Deep - The guild is composed of shipwreck survivors who washed up on the shore of the hidden inn island.
  #2  
Old 08-28-2019, 02:59 PM
StocktonRZ StocktonRZ is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Qeynos - The guild all stand inside the rodcet nife UFO and wait for the day it takes off for outer space.
This one comes with free Kool-Aid.
  #3  
Old 08-28-2019, 03:47 PM
Kiithsa Kiithsa is offline
Aviak

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Guk, but only if you allowed upper and lower. Also Sol A+B might work too.
  #4  
Old 08-28-2019, 04:28 PM
jacobar jacobar is offline
Sarnak

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blackburrow
  #5  
Old 08-28-2019, 04:44 PM
Ravager Ravager is offline
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Take the Oath and become One with the Wall.
  #6  
Old 08-28-2019, 04:45 PM
Mewse Mewse is offline
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Kithicor Forest. Level by day, survivor horror by night.
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  #7  
Old 08-28-2019, 04:51 PM
Tilroy Tilroy is offline
Decaying Skeleton


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Oasis of Marr
Timorous Deep
Surefall Glade
Kerra Island
  #8  
Old 08-28-2019, 04:55 PM
xdrcfrx xdrcfrx is offline
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This is a hard one, if you want to be restricted to JUST a single zone. Ideally, you need a zone that has vendors, and class trainers, but that can also support xp-ing from 1-60. Bonus if it allows for more than a single class or two, and even better if it allows for good and evil. I don't know if you can meet all of those criteria at the same time without some sort of wiggle room in the rules.

Idea 1: greater faydark, with Felwithe allowed. This gets you class trainers for most classes, excluding shaman, necro, and monk. Wolf form could conceivably fix faction issues for evil sorts. You have vendors, and a bank, available. Not sure on availability of XP from 1-60 though.

Idea 2:. Freeport, or Queynos, IF you consider the multiple city zones as a single entity for these purposes. Then you have every class trainer, vendors, bank.

Idea 3:. As was discussed, Odus. But not the whole continent. Paineel/toxx/Erudin only.
  #9  
Old 08-28-2019, 06:44 PM
Zuranthium Zuranthium is offline
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Ocean of Tears, 100%. You can go Level 8 --> 60 there and it's pretty much a dead zone since the Seafuries were nerfed, right? Would be nice to see goblin and aviak groups going, that content is never touched. You could even permanently hold down the Ancient Cyclops camp within guild and make a business out of selling the quest part. The guild could literally "own" the zone, would be funny.

Quote:
Originally Posted by xdrcfrx [You must be logged in to view images. Log in or Register.]
This is a hard one, if you want to be restricted to JUST a single zone. Ideally, you need a zone that has vendors, and class trainers, but that can also support xp-ing from 1-60. I don't know if you can meet all of those criteria at the same time without some sort of wiggle room in the rules.
It's not realistic to start this at Level 1, might as well just level up first in w/e starter area and then make your way over to the one zone. Allowing occasional travel to the bank or skill trainer would have to be a thing as well. Also letting people bring in spells and certain equipment. Ocean of Tears makes this even easier since you can hop on the boat to Freeport.
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  #10  
Old 08-28-2019, 07:58 PM
StocktonRZ StocktonRZ is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
It's not realistic to start this at Level 1, might as well just level up first in w/e starter area and then make your way over to the one zone.
Yeah, seems like if you wanted to limit it to one zone, you would have to either choose a utility zone (city) or a fun zone (OoT). If you did a continent, you wouldn't have to make that choice.

If you chose the single zone, you would need to look at the zone's itemization, and beyond the obvious (allowing outside trips for training, spells) would need to decide how outside gear could be brought in. For instance in OoT, IIRC the only in-zone weapon that's any good is the SHM-only spear.

Still, I think either Odus or OoT would be fun.
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