![]() |
|
|
|
#1
|
|||
|
Crystal Caverns - The guild is comprised of people who have renounced the surface world and choose to live underground in the dwarf city.
Stonebrunt mountains - The guild consists of explorers who have gathered in the most remote part of the world. Everfrost Peaks - This could be fun just for the challenge of seeing how high you could level without ever leaving the zone. I believe Ice Giants can take you to 60. Qeynos - The guild all stand inside the rodcet nife UFO and wait for the day it takes off for outer space. Warsliks Wood - The guild lives in the underground tunnels/caves connecting to LOIO. Timorous Deep - The guild is composed of shipwreck survivors who washed up on the shore of the hidden inn island. | ||
|
|
|||
|
#3
|
|||
|
Guk, but only if you allowed upper and lower. Also Sol A+B might work too.
| ||
|
|
|||
|
#4
|
|||
|
blackburrow
| ||
|
|
|||
|
#5
|
|||
|
Take the Oath and become One with the Wall.
| ||
|
|
|||
|
#6
|
|||
|
Kithicor Forest. Level by day, survivor horror by night.
__________________
Fresh Start on Green, 2019 | ||
|
|
|||
|
#7
|
|||
|
Oasis of Marr
Timorous Deep Surefall Glade Kerra Island | ||
|
|
|||
|
#8
|
|||
|
This is a hard one, if you want to be restricted to JUST a single zone. Ideally, you need a zone that has vendors, and class trainers, but that can also support xp-ing from 1-60. Bonus if it allows for more than a single class or two, and even better if it allows for good and evil. I don't know if you can meet all of those criteria at the same time without some sort of wiggle room in the rules.
Idea 1: greater faydark, with Felwithe allowed. This gets you class trainers for most classes, excluding shaman, necro, and monk. Wolf form could conceivably fix faction issues for evil sorts. You have vendors, and a bank, available. Not sure on availability of XP from 1-60 though. Idea 2:. Freeport, or Queynos, IF you consider the multiple city zones as a single entity for these purposes. Then you have every class trainer, vendors, bank. Idea 3:. As was discussed, Odus. But not the whole continent. Paineel/toxx/Erudin only. | ||
|
|
|||
|
#9
|
||||
|
Ocean of Tears, 100%. You can go Level 8 --> 60 there and it's pretty much a dead zone since the Seafuries were nerfed, right? Would be nice to see goblin and aviak groups going, that content is never touched. You could even permanently hold down the Ancient Cyclops camp within guild and make a business out of selling the quest part. The guild could literally "own" the zone, would be funny.
Quote:
__________________
| |||
|
|
||||
|
#10
|
||||
|
Quote:
If you chose the single zone, you would need to look at the zone's itemization, and beyond the obvious (allowing outside trips for training, spells) would need to decide how outside gear could be brought in. For instance in OoT, IIRC the only in-zone weapon that's any good is the SHM-only spear. Still, I think either Odus or OoT would be fun. | |||
|
|
||||
![]() |
|
|