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#11
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#12
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As a druid, if you have 4 unsnared mobs chasing you won't you end up with 3 beating on you by the time snare lands on the 1st? Just seems much more risky than snare pulling them.
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#13
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at max cast range you have 3.5-4 seconds to cast snare before most mobs get in melee range. This is why I use dooming darkness/Engulfing darkness over the higher level snares on my necro. If I get a resist I can still recast without getting hit, impossible to do this with the slower casting snares.
With wolf form it shouldn't take too long to outrun most mobs, just run for a bit and try to cast. If you get the 'x is out of range' message, stop, turn, and start spamming your snare till you begin casting.
__________________
Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | ||
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#14
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Quote:
From experience with multiple AoE snare resists, you could individually snare each of the mobs by running a medium-large sized circle as opposed to stringing them out in a straight line. That'll keep them from getting too far away and begin the process of getting them into a tight group. | |||
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