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#1
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It's true that people who play more and exclusively "power game" the content will generally always have an advantage, but they get the smallest advantage under the classic 1999 ruleset (given that pretty much the entire playerbase now understands the game, and isn't just getting lost in Faydark for days at a time). What's also true is that the current p99 design goal will NEVER result in a fully satisfying game, regardless of whatever form of PnP it uses. p99 as it stands will never be more than a bottom-barrel drug or a niche museum. But at least it could try to be the most thoughtful version of itself. Quote:
The PNP (at least part of it anyway) should be revoked specifically because that's what 1999 EQ was; it's how the game was designed, and p99 is striving to recreate every detail of the game it feasibly can. The anti-truth brigade can try to deny it all you want, but the facts will never change. If a PNP does exist, it should be the actual classic PNP. Not the garbage unclassic p99 PNP that warps the game and caters to poopsockers. The way people keep trying to ignore this point is very sad.
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#2
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![]() Why are you assuming theres just a single person? If rules were dps the nerds would bring more dps than you.
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Originally Posted by Detoxx View Post I tried my hand at rotating with the casuals. It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately. Quote: Originally Posted by Maner View Post No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value. | ||
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#3
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If they bring in more players to contest, then those players are not somewhere else in the game world. If it only normally takes 1 or 2 people to claim a camp, but they instead need 5 or 6 to out-DPS the typical competition, then those extra 4-5 people are not out farming somewhere else or leveling up an alt. 5-6 min/max DPS characters won't win either if a guild decides to "mini-raid" the camp and push them out. Like I talked about before, competition would be fluid, as there will always be the option to bring in more numbers to initially fight over a camp, but if people are dedicating that many characters to a single camp in the game, then they are inherently losing time/presence elsewhere. So the numbers each "faction" has at a camp will continually change, and when their numbers dwindle after tiring of fighting or thinking they are safe, then even a casual group would have the opportunity to move in and win the camp for a period of time.
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#4
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![]() Yeah casuals still lose in that situation so negative comprehension is still on your side of the table mate
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Originally Posted by Detoxx View Post I tried my hand at rotating with the casuals. It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately. Quote: Originally Posted by Maner View Post No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value. | ||
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#5
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I never said casuals would win an equal amount of the time in every situation, I said they would have opportunities to compete. Having a chance is better than having none. Quote:
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#6
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![]() For instance newer players without enough friends yet to hold even lower lvl camps (remember this is a 10 year old server) or for higher lvl camps everyone thats not in a guild gettng the best dps weps/most amount of warmbodies to fill camps will almost always be on the losing side of dps war.
Not to mention lvl 60s farming noob zones because they “outdps” and ruin everyone of appropriate levels fun.
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Originally Posted by Detoxx View Post I tried my hand at rotating with the casuals. It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately. Quote: Originally Posted by Maner View Post No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value. | ||
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#7
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![]() Well you are certainly enthusiastic in the face of adversity.
As such I award you one month of no PNP on green. Obviously CSR is still free to make their own decisions free of PNP guidance as live. In other news I award Loramin 1 month of rotations on blue. | ||
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#8
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![]() Did you guys know that PNP is not enforced on DBG's official TLP servers? It was very noticeable up until the opening of the Phini server which introduced instances for old world content.
Basically it meant that the raid scene reverted to a big perpetual DPS race, and you found yourself waiting for hours on end with several other guild for a raid target to spawn, trying to KS each other. I've personally waited in Trak lair for hours with about 200 other characters form a variety of guilds. You can find videos on the tube of VS dying 1/10th of a sec after he spawns. Interestingly enough, the dungeons/ grouping scene was largely unaffected. People seemed to... play nice with each others. | ||
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#9
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![]() Even if you're right about claasic 99 eq having no pnp Zura, 95% of the eq player base doesnt remember it that way. I feel like Rogean and Co want to recreate that classic 'feeling' more than be strictly classic (look at all the unclassic changes they made) and the majority of the EQ/p99 player base remembers camp rules and not dps races. P99 already deals with enough toxicity from players....removing pnp policy in favor for dps racing is like throwing gasoline on a dumpster fire.
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Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | ||
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#10
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