#281
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Jibartik, no amount of trash and misrepresentation that you post will ever make you correct. You are 100% wrong about how classic EQ operated and hopefully at some point you will stop being ignorant and come to terms with the facts. LOL @ thinking that sitting around doing nothing but staring at a spawn point by yourself in a game is "playing like an adult". The term you meant to use was "like a vegetable".
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- In the second example, that's an example of community policing coming into play. If the group who broke the camp thinks the other group is being scummy, then they are free to tell everyone else about it, and the people in that other group may take a reputation hit. This naturally lowers the chance that a whole other group will do such a thing, instead of finding their own camp. The other thing to consider is how people want to do something that's worth their time. It's unlikely that a camp like this would suddenly be open and "worth" camping by 2 separate groups. The reality is that all of the highest value camps in the game are going to be perma-camped.
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Last edited by Zuranthium; 08-06-2019 at 04:15 PM..
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#283
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#284
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As for the first sentence, there are countless things in Classic EQ that can frustrate people, but it's irrelevant. The very fact that extremely boring camps exist in the game is frustrating, but we are only talking only about the Classic EQ code here, not how we would ideally design the game. "Hardcore" (aka no life) players getting angry is far less of a concern than the entire server being worse off, as a result of their greed and tunnel vision. The classic EQ PnP is much better for the game than the p99 PnP. More to the point, the classic EQ PnP is the classic EQ PnP. So it doesn't really matter what it is, only that it is replicated, if p99 is supposedly trying to recreate the code as closely as possible. Quote:
Like I talked about above, what's worse - the other group being able to share the camp, or a few singular players being able to permanently own a camp, and thus warp the entire economy of the server and the opportunities everyone else gets? -- Quote:
Your further responses in the thread have either been iterations of that, or sad attempts at trying to make it sound like the factual EQ classic timeline and policies are *my* personal opinion only. If you don't understand something, then maybe you should shut up and learn more about it? Your continued attempts at contorting the facts, and what I'm saying, is doing nothing but wasting space in the thread.
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Last edited by Zuranthium; 08-06-2019 at 05:23 PM..
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#285
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Like, I was more like "I don't understand your crazy ravings, they don't seem to make any sense and I cant possibly imagine how someone would think that the PnP is what makes or breaks an everquest classic server" not saying "the current PNP is classic" In fact I would go so far as to say, the PNP is so far from what makes this game classic or not, that you're just flat out crazy [You must be logged in to view images. Log in or Register.] None of what you are talking about is or isnt classic. | |||
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#286
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Zuranthium, I think I speak for everyone here when I say:
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||
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#287
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There's much to debate about how a game could best recreate (and improve upon) "the classic EQ experience", but speaking in terms of a server that mainly just tries to replicate the game code, if the Short Sword of the Ykesha didn't drop in Lower Guk, that would factually be "not classic". The PnP is no different. Quote:
Allowing competition for content, as classic EQ actually existed during its first year, makes a massive difference in how the game plays. Having the classic PnP vs the p99 PnP also makes a significant difference in how the server plays. Minor quests that virtually nobody cares about, or the exact capitalization of an NPC's name, are things that the p99 devs have fixed in the code in order to make the game more classic. If you are incapable of understanding why the PnP is a much bigger deal, then please, stop posting.
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#288
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I've quit work, moved into mom's basement, and I'm stockpiling Code Red.
See you at the server firsts.
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~ Endorra Feyborne 60 Enc ~
~ Holynite 54 Cle ~ ~ Platlady EC Trader ~ @EndorraFeyborne Discord | ||
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#289
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Zuranthium... you know you can argue this until the cows come home. You could convince 100% of the players you are correct. It still wouldn't mean shit. It only matters what Nilbog and Rogean think/want. It would be a better use of your time to make your case to them, privately, rather than here publicly to literally everyone whose opinion means absolutely zilch.
But I'm willing to bet you will ignore this good-hearted advice to continue your crusade against your adversaries... which would prove you a troll.
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Nuggie / Celelilly / Zackattacker - not guilded <TAKP> RETIRED Nuggiemag - <Sodden Seakings> formerly Ironborn Nuggie - Undead Mage on Old Blanchy (Classic WoW) RETIRED - Nuggie / Celelilly / Conavar - <Omni> formerly <Vesica Dei> P99 Duggie/Wuggie <Mythic Legends> EQ1-Lanys On to the Future in Pantheon | ||
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#290
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Nilbog and Rogean are capable of reading the forums. It's not trolling to have a detailed discussion; that's exactly what a forum is for. The backwards mentality in this thread is quite something.
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