Quote:
Originally Posted by Jibartik
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BB druid spires are basically at 0
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with a very slow grade of 0.(edit lol 0)1 to DC [You must be logged in to view images. Log in or Register.]
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and then suddenly you are 500 feet in the air when you zone into DC [You must be logged in to view images. Log in or Register.]
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Gfay zone has a slow grade (down) of -1.23 (lol why am I doing this) (note the zone line is actually at like 2)
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oh hey look Gfay is right on target. /shrug
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I guess you could rationalize the discrepancy of zone z axis that border each other as the game skipping a little travel time. Like say the trip from butcher to dagnor's is super boring and pointless so it skips that climb and dumps you at the top of the pass inside dagnors.
That said, the walk down from that zone in seems pretty pointless, as does the one from e karana to highpass but hey, who knows. Maybe that long ramp up is because the levels expected to traverse it run a higher risk of dying trying to make it back out. Theres a lot less risk of a level 13 running thru butcher to get to dagnors than the other way around. That's a long ass run up the pass if you're running for your life from some goblins or skeletons.