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#1
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btw, dear poster I quoted, my goal was not to insult you! Merely to create some laughs. Not that anyone here is interested in TAKP, but the raid rotations are great there. Each guild proves they can do X content, then they get a turn in the rotation. Every time a guild realizes they won't have the numbers that week or whatever, they alert other guilds so the target gets killed by somebody. You don't get the fun of beating other players (which I know some people want), but you get the fun of killing the mobs. It's still challenging because you have to successfully kill the mobs - several times if there's a particular item you're chasing. This reminds me, I've got another PSA to do.
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Potatus / Aeleus <Castle> / Seaglass <Castle> / Tala / Havona
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#2
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The MAIN and really only benefit I see to such looooong windows is that it does include non-US based players more. If windows were short they'd probably preference US times most and less windows would work their way around to non-US day times. Anyways, no one is presenting any convincing arguments yet in this thread, so my opinion is still pretty firm on shorter windows = better for the server.
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Bonti Coas <Azure Guard> - 60 Dwarf Warrior
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#3
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If we are going to do full on rotations (which I don't want), we may as well instance raid zones (which I also don't want).
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Tuluven Palefang <Dial a Port> -- Wood Elven Druid (Level 60)
Lhancelot The Chimera: https://www.project1999.com/forums/s...d.php?t=289641 | ||
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#4
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Bonti Coas <Azure Guard> - 60 Dwarf Warrior
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#5
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Neckbeards win more eq pixels and that's just never going to change. Any rule to make the game easier on casuals makes the game easier on neckbeards.
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Unli, Magician of the 50nd Teleport
"if the rules are all you use to determine what you should or shouldn't do, you're probably an a-hole" -soup Hooden • Xegony enchanter '00 - '02 • <Aeternus> from SoD '06 - '07 | ||
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#6
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they dont care if they get to kill several juicy targets in a shorter time and enjoy more off time. They don't need off time they have no life. They would much rather have longer drawn out windows that are spread out over 4 days tbh. Their guild mantra since inception has been to "deny others pixels" its never about having fun for them or being more efficient, and that isnt likely to change before they are gone.
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#7
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I hope it's clear that my proposal is not being dictated by AM's values... if anything (as stated) my proposal flies the face of their values a bit. And I'm quite okay with that [You must be logged in to view images. Log in or Register.]
For anyone on here saying this would "disrupt" the neckbeards and their heart's desires... I'm also not using their desires as my guidepost here.
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Bonti Coas <Azure Guard> - 60 Dwarf Warrior
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#8
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@OP
Staff is on record saying they wouldn't shorten or eliminate window lengths unless the community proves that they can play nice. Even if the raid scene DID play nice for an extended period of time, the staff is likely way past the point of eliminating or shortening windows due to years and years of dealing with adult children. The context for the current window length is that at first there were no windows at all. If you killed a raid mob it would spawn exactly xx:xx:xx later, just like any static trash mob does. That was insane with click fests standing over mobs (like scout if there wasn't a roll. Then the staff added 96 (NINETY SIX) hour windows to raid mobs. That for sure eliminated any casual or even semi-hardcore guilds from getting into the action. Then they dropped the windows to 16 hours (which in comparison to 96 hour windows seems like a huge favor, doesn't it?) and that is more or less where we have been ever since. I'm not saying you don't have fair points, but just letting you know the staff already feels very strongly about the 16 hour window being the sweet spot of dealing the community and minimizing the headache. | ||
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#9
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While I respect the staff's decisions and do not envy their task (policing a 20 year old game filled with grown adults who most times can't get along), I still think the introduction of rooted dragons in ToV has changed the raiding landscape significantly enough that it warrants reconsidering things like spawn windows... but again, that's just my take. Appreciate the info!
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Bonti Coas <Azure Guard> - 60 Dwarf Warrior
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#10
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The only solution to your issue is to remove raid mob respawns entirely. Instead you have 4-6 quakes a month. The only time this server sees healthy distribution of raid targets is during quakes for the most part. The only way to keep neck beards from filling their pockets with DKP watching for a mob to spawn over a 16 hour window is to remove the temptation.
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