Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 07-30-2019, 02:33 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,721
Default

I'd love to see berserker. I am entertained how SoE backfilled the vanilla planes, kunark and velious with berserker only armours; by this time GOD and OOW were out and far better tradable armours were available that were more easily attained. I wonder if anyone ever actually wore the 'vanilla' planar berserker armour.

I'd love to see a progression server where these classes are in from day 1!
  #2  
Old 07-30-2019, 03:41 AM
jolanar jolanar is offline
Planar Protector


Join Date: Nov 2014
Posts: 1,389
Default

Remove horses, spire travel, and /trader at the bazaar (it can still be the trader hub), and new models and I would personally love Luclin. It has so much more to do for non raiders than Velious.
Last edited by jolanar; 07-30-2019 at 04:02 AM..
  #3  
Old 07-30-2019, 04:02 AM
pink grapefruit pink grapefruit is offline
Planar Protector

pink grapefruit's Avatar

Join Date: Mar 2015
Posts: 986
Default

Let the clerics bash, I always say [You must be logged in to view images. Log in or Register.]
  #4  
Old 07-30-2019, 06:37 AM
Thermite Thermite is offline
Kobold

Thermite's Avatar

Join Date: Feb 2016
Location: In my parents basement!
Posts: 169
Default

Can't lie it be like sick as hell to have a beast on p99 but we will never travel to the moon to find cats....[You must be logged in to view images. Log in or Register.]

Even though it was some of the best raid content ever!
__________________
Thermite AKA Termite - 60 - Fatness
Termite - 52 - Green Shammy
  #5  
Old 07-30-2019, 07:25 AM
therealmd therealmd is offline
Kobold


Join Date: May 2015
Posts: 101
Default

Paragon and their mana/hp regen line of spells was worth having them around.
  #6  
Old 07-30-2019, 08:13 AM
Zuranthium Zuranthium is offline
Planar Protector

Zuranthium's Avatar

Join Date: May 2011
Location: Plane of Mischief
Posts: 1,905
Default

Beastlord as a concept is something that Rangers should have been able to do. The implementation of the class was dumb. They summoned a pet instead of going out into the wilds and taming one, and then they magically buffed up the animal such that it would do random magic attacks. Like, what? It makes no sense. A beastlord is not supposed to be He-Man or She-Ra, as fun and pretty as those characters and their animated cartoon transformations are.

The other random "unique" buffs the class got (in order to make them relevant for Raids) also made no sense. EQ designers had already even tried to do that with Rangers in Velious to make them relevant - a stackable attack buff to justify "needing" at least 1 of the class to be present for min/max purposes at a raid. Pay no mind that someone could just cast these buffs and then switch over to a different character...an inherent design flaw in having long-duration buffs with no downside in a game.

The class was basically a big hand-out for the casual player base, and took away from some of the uniqueness of the Mage class. Want a super powerful pet, with very efficient pet heals, some other general healing capability, and some slows, and some buffs, and SoW, and melee capability too? Okay, now you've got it! Pretty much every easy-to-use mechanic in the game, rolled into one class.
__________________
  #7  
Old 07-30-2019, 10:48 PM
Videri Videri is offline
Planar Protector

Videri's Avatar

Join Date: Dec 2014
Posts: 2,920
Default

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
The class was basically a big hand-out for the casual player base, and took away from some of the uniqueness of the Mage class. Want a super powerful pet, with very efficient pet heals, some other general healing capability, and some slows, and some buffs, and SoW, and melee capability too? Okay, now you've got it! Pretty much every easy-to-use mechanic in the game, rolled into one class.
Hm!! Insightful points, as usual, Zuranthium. Perhaps the above reasons were why 14-year-old Tala was able to get a beastlord to level 23 (my highest level char back in the day). Beastlords have all the fundamental ingredients for making progress. I recently played a beastlord to 60 on TAKP and enjoyed it.
  #8  
Old 07-31-2019, 05:38 AM
White_knight White_knight is offline
Banned


Join Date: Aug 2018
Posts: 1,206
Default

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]

The class was basically a big hand-out for the casual player base, and took away from some of the uniqueness of the Mage class. Want a super powerful pet, with very efficient pet heals, some other general healing capability, and some slows, and some buffs, and SoW, and melee capability too? Okay, now you've got it! Pretty much every easy-to-use mechanic in the game, rolled into one class.
Beastlords and Mages shared two main aspects:

1. a strong pet with associated buffs etc.
2. no CC capacity

Where they deviated is their 'play styles' aka they were two different type of pet classes.

Beastlord's were the quintessential "grouping pet class" with all the perks you mentioned in your post...in addition with a bit of gear and a few AAs they could also tank general PoP Era group content okay.

Mages on the other hand we're the "utility/ burst damage pet class", more burst dps, nukes, coth, resist debuff and item summoning, would get smoked in melee range.


It's just a matter of perspective.

One of the funnest duo's I did for general kunark exploring was a beastlord + druid combo.....BY GOD YOU COULD DESTROY KUNARK CONTENT FOR AAs, it had everything.

Chardok was one of my favorite locations with the Druid DCing a doggie...the Beatlord Pet...the beastlords slow...the beastlord tanking...the beastlord pet dpsing...the druid DC pet dpsing...the druid healing and general CC works...
Last edited by White_knight; 07-31-2019 at 05:41 AM..
  #9  
Old 07-31-2019, 05:28 PM
Zuranthium Zuranthium is offline
Planar Protector

Zuranthium's Avatar

Join Date: May 2011
Location: Plane of Mischief
Posts: 1,905
Default

Quote:
Originally Posted by White_knight [You must be logged in to view images. Log in or Register.]
Beastlord's were the quintessential "grouping pet class" with all the perks you mentioned in your post...in addition with a bit of gear and a few AAs they could also tank general PoP Era group content okay.

Mages on the other hand we're the "utility/ burst damage pet class", more burst dps, nukes, coth, resist debuff and item summoning, would get smoked in melee range.
Mages being "Burst" DPS was not really a thing as they got into the 50's, and wasn't very relevant during the earlier levels either, with how easy it was gear a melee character by Luclin era. Nor was the Beastlord some kind of quintessential grouping class (and if they were, exactly how would that be fair to Mages?). All of the Beastlord abilities, except for a couple of generic buffs at the high levels, were redundant if a Shaman was in the party. Both classes were just centered on doing DPS as a group role, with the Beastlord using melee instead of spells to supplement the Pet's DPS.

The tankiness and extra utility of the Beastlord in comparison to the Mage is what made the class feel quite unfair and overreaching on already existing territory. They were performing the same jobs for the usual group composition, but Beastlords didn't have to worry about being squishy and could provide damage mitigation (slow) and downtime healing, not to mention SoW, if it was needed for a more ragtag kind of party. Call of the Hero was more of a Raid thing for Mages; wasn't usually a relevant general group ability.
__________________
  #10  
Old 07-30-2019, 10:59 PM
Worry Worry is offline
Sarnak


Join Date: Apr 2019
Posts: 296
Default

The devs of P99 HATE Luclin with a passion.

You'll never see any of the moon content on here.

A shame too, a lot better than Kunark.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:45 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.