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Old 05-20-2011, 02:59 PM
Knuckle Knuckle is offline
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Originally Posted by naez [You must be logged in to view images. Log in or Register.]
Like 99% sure that's Tiggole Bitties an ogre sk from SZ. Would camp OT book with Dtouched making the zone in pretty sketch.

On Zek when you zone now you get the bard DA song until you move.
lame thought it was tiggles some elite rogue from morrell thule.
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Old 05-20-2011, 03:24 PM
Tiggles Tiggles is offline
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I played on SZ not some blue server.

Whats your char name? i'll hook you up when i get out of seb tomorrow.
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Old 05-20-2011, 04:34 PM
Knuckle Knuckle is offline
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Originally Posted by Tiggles [You must be logged in to view images. Log in or Register.]
I played on SZ not some blue server.

Whats your char name? i'll hook you up when i get out of seb tomorrow.
Knukkle. I'll be in EC most likely ty sir
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Old 05-20-2011, 04:04 PM
baalzy baalzy is offline
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If you wanna talk more about mechanics that they don't fix but people know don't work correctly. Let's talk about mobs that run in general.

Basically, most mobs don't run when they should, this makes snaring a mob in a dungeon setting not really that big of a deal because the mob dies 3-4 seconds after it starts to flee anyways. Mobs used to start running as early as 18% most of them time when they could still flee at max speed, snaring was an essential part of preventing trains. Since snares are't hugely required, this has made it harder for rangers/druids to find good groups since that's the one piece of utility that they can really provide that is more difficult to get out of a pure class.
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  #5  
Old 05-24-2011, 09:34 AM
guineapig guineapig is offline
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Originally Posted by baalzy [You must be logged in to view images. Log in or Register.]
If you wanna talk more about mechanics that they don't fix but people know don't work correctly. Let's talk about mobs that run in general.

Basically, most mobs don't run when they should, this makes snaring a mob in a dungeon setting not really that big of a deal because the mob dies 3-4 seconds after it starts to flee anyways. Mobs used to start running as early as 18% most of them time when they could still flee at max speed, snaring was an essential part of preventing trains. Since snares are't hugely required, this has made it harder for rangers/druids to find good groups since that's the one piece of utility that they can really provide that is more difficult to get out of a pure class.
This deserves quoting. Snare was definitely something that was sought after in non-undead type dungeons back when I was playing. Not essential exactly but you did need to have a plan for fleeing mobs. Here I have never worried about it.
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  #6  
Old 05-20-2011, 08:07 PM
Haerdalis Haerdalis is offline
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Hey Tiggles nice to see some sz in the house, this is Haerdalis from ToW Highelf wizard, hook a SZ brother up, just started playing. Monks lvl 9 Haerdalisz is his name.
  #7  
Old 05-24-2011, 07:49 AM
Attos Attos is offline
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Tigole Bitties was a rogue on the nameless that left to develope wow. He was the leader of Legacy of Steal and lived with his mother. Now he makes $$ go figure.
  #8  
Old 05-24-2011, 11:02 AM
Seaweedpimp Seaweedpimp is offline
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Quote:
Originally Posted by Attos [You must be logged in to view images. Log in or Register.]
Tigole Bitties was a rogue on the nameless that left to develope wow. He was the leader of Legacy of Steal and lived with his mother. Now he makes $$ go figure.
This is correct


Tigole not tiggles lol
  #9  
Old 05-24-2011, 02:07 PM
naez naez is offline
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SZ def had two g's
  #10  
Old 05-24-2011, 03:31 PM
getsome getsome is offline
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Diggle was a rogue on MT in Fury's Edglings
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