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Old 08-03-2019, 10:11 PM
fortior fortior is offline
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You're assuming release-day EQ was the finished product as envisioned by the devs. The incomplete quests and random useless quest items show the opposite.

It's not a competition if the only way to fight is to deliver damage to a bag of monster HP. That's like making two pro boxers slug it out against the same sandbag inside the ring.
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Old 08-04-2019, 03:21 AM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
You're assuming release-day EQ was the finished product as envisioned by the devs. The incomplete quests and random useless quest items show the opposite.
No that isn't what I'm assuming. What does certain things being incomplete in the game have to do with the fact that the devs intended for people to be able to fight over NPC's? Moreover, what does it have to do with the fact that it was allowed for a long time in classic, when we are talking about what the classic code was? Here also is a quote on their stance:

"Someone coming into your camp and killing your mobs is not griefing or malicious. You might not like it, but it's not against any rule. If they stay there and you compete with them for 5 hours and lose all mobs, that's still not griefing or malicious."

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Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
It's not a competition if the only way to fight is to deliver damage to a bag of monster HP.
I think you need to learn the definition of competition. It may not be the most complex or skillful form, but it's certainly better than the alternative of "whoever pings a target first" or no competition at all. This is PvE, in a game 20 years old. You keep trying to talk about damage dealt not being competition, while offering no better alternative, and acting like the worse options are a better form of competition. It seems like you just want to sit in front of a spawn all day long and be able to mindlessly farm pixels.
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Old 08-04-2019, 04:02 AM
Zuranthium Zuranthium is offline
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I've found the date of when the Play Nice Policy was implemented - March 14, 2000. So for an entire year it wasn't in the game. This particular clause is especially important:

Quote:
Contested Spawns
There are cases where two or more groups wish to kill the same thing. In these cases, the groups are required to compromise.
The PnP on p99 is no way classic. Never, ever, ever in the game was it meant for someone to be able to sit at a camp non-stop and own it, if there were other players there who wanted to contest.

Page 26 -- https://www.scribd.com/doc/53542242/...fficial-eGuide
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Old 08-04-2019, 05:05 AM
fortior fortior is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
I've found the date of when the Play Nice Policy was implemented - March 14, 2000. So for an entire year it wasn't in the game. This particular clause is especially important
Okay, I don't like it, but after reading up on that quote as well as the PnP with the links you posted, I gotta say you're right. This particular version and timeline of the PnP is more classic. I think the team will go for some kind of PnP from the start though, just to get rid of all the petition spam.
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Old 08-04-2019, 04:06 AM
enjchanter enjchanter is offline
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Im gunna play another enchanter but i think im gunna go dark elf this time
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  #6  
Old 08-05-2019, 10:28 AM
E-Queue E-Queue is offline
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I just love the Qeynos area. QHills, Blackburrow, and Karana bandits are so fun and nostalgic. I'll definitely be starting there. There's great money to be had off bandit sashes and GLs from NK (assuming you can find a magic weapon!) for an early leg up economically. I'll probably play as either a druid, a ranger, or an enchanter. Or maybe a paladin or SK or monk or...

Okay, so I only have the starting location decided. Class TBD! Should be fun.
Last edited by E-Queue; 08-05-2019 at 10:30 AM..
  #7  
Old 08-05-2019, 10:49 AM
Rick Sanchez Rick Sanchez is offline
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Lower Guk will be the biggest shit show ever.
  #8  
Old 08-05-2019, 11:03 AM
loramin loramin is offline
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The whole thing that's missing from the "classic PnP or not" debate is the basic fact that we don't have a classic staff. Live did.

By necessity we can't have the same PnP policies (or "on the fly non-PnP" policies), because we have a few very kind people who generously donate their time to help resolve conflicts ... vs. live which had at least one paid GM "assigned' to a server, plus other rotating paid GMs, plus "Guides" that were paid with free game time.

Same reason we can't have boxing even though that'd be more classic too: we're just not live.
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  #9  
Old 08-05-2019, 03:11 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
The whole thing that's missing from the "classic PnP or not" debate is the basic fact that we don't have a classic staff. Live did.

By necessity we can't have the same PnP policies (or "on the fly non-PnP" policies), because we have a few very kind people who generously donate their time to help resolve conflicts.
This isn't true in the slightest. It doesn't take any more GM support to have the classic PnP of "people must take turns at camps, in order of who showed up; no single person owns a camp."

And as already mentioned, it takes less GM support to allow competition over content, which is how the game actually operated for an entire year in classic. Any petitions about "kill-stealing" just get auto ignored (unless it's a higher level player specifically following someone everywhere they go and killing everything they try to fight, which is considered harassment, and should be stated as such by the person petitioning - no different than now).
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Old 08-05-2019, 11:12 AM
Dolalin Dolalin is offline
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Everyone says the Qeynos area is the place to level, but I bet it'll be so rammed at launch that individual gnolls will be camped in BB. So I bet you'd make faster xp in a place like AkAnon or Rivervale where there's less crowding.
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