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			#1  
			
			
			
			
			
		 
		
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			 Zuranthium, whether it is "classic" or not, p99's history has pretty clearly proven that the PnP is necessary.  Hell it's present shows that.  Riot had a BP of Eradication ninjalooted not a week ago.  How many times would I have to train that guy, or steal his kills, or how much would I have to ruin his reputation to make that a fair trade? 
		
		
		
		
		
		
		Yes, the corpse probably should have been locked down, and normally stuff like that is, but that's no more a justification for stealing than saying and unlocked front door means you should get to rob a house. Another example, I took a shot at soloing Aillysh the other day on my shaman. You are telling me that someone should have been able to roll up and memblur her at 5% and steal that kill? With no repercussions? I guess I could just follow them around for weeks and train them every chance I had right? PnP exists for the same reason laws exist in the real world. So that when someone robs my house I can go to the cops instead of finding him and shooting him. The strong praying on the weak is bad, but the shitty praying on the vengeful creates a cascading effect of damage that never ends, never stops, and hurts more than just those involved to begin with.  | ||
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			#2  
			
			
			
			
			
		 
		
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			 Quote: 
	
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			#3  
			
			
			
			
			
		 
		
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			 God yes  @Jibartik 
		
		
		
		
		
			So Silly that people got pissed at druids because they could kite anything boooo. would be fun to have that capability again even if only for 3 months 8). I rem people would send hate tells because i would kite mobs in commons lands that they could not think of killing without a full grp. 
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			------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy."  | ||
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			#4  
			
			
			
			
			
		 
		
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			 Zuranthium, I like your passion, but I think you're not going to get what you want. 
		
		
		
		
		
			
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		Nuggie / Celelilly / Zackattacker - not guilded <TAKP> RETIRED Nuggiemag - <Sodden Seakings> formerly Ironborn Nuggie - Undead Mage on Old Blanchy (Classic WoW) RETIRED - Nuggie / Celelilly / Conavar - <Omni> formerly <Vesica Dei> P99 Duggie/Wuggie <Mythic Legends> EQ1-Lanys On to the Future in Pantheon  | ||
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			#5  
			
			
			
			
			
		 
		
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			 Lack of universal PNP doesn't mean there was no intervention. Previous to PNP enforcement was down to GM initiative. 
		
		
		
		
		
		
		All PNP did was codify enforcement to achieve a parity of standards across servers. It is disingenuous to stipulate no PNP = total anarchic Wild West Ffa.  | ||
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			#6  
			
			
			
			
			
		 
		
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			 The following players have been banned from the Phase 4 EverQuest beta test for failure to comply with repeated warnings against exploiting mobs and other PvP+ players on the Rallos Zek server. Chat Handle/Character Name: Tweed/Tweed Bendoggius/Smizzurf Lucenthawk/Lucenthawk Jakila/Revken DustyAirs/Amoush lou76/Llan The following player has been banned for ignoring repeated warnings against the use of profanity and racial slurs on the Chat server. Moonrings CSR classic since beta.  | ||
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			#7  
			
			
			
			
			
		 
		
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			 Sorry to get more off topic. If I could just put in my two cents. I think luclin made me think EQ was forever unchangeable. But things have to change over time one day. Maybe EQ just has had more changes for the worst than for the better. But as long as the game is 92 percent classic, im happy /shrugs. 
		
		
		
		
		
		
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			#8  
			
			
			
			
			
		 
		
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			 revisions.txt from the eq folder. 
		
		
		
		
		
		
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			#9  
			
			
			
			
			
		 
		
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			 The PnP was implemented when it was needed on live. A version of it has been implemented on p99 'earlier' (with regards to the timeline at least), since p99 isn't played by a MMO-naive population and needed it at an earlier time. 
		
		
		
		
		
		
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			#10  
			
			
			
			
			
		 
		
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			 Quote: 
	
 The game was originally meant to have players competing, if opposing parties wanted to fight for the same content. That's how it worked in MUDs, and EQ was based off MUDS, which the designers were avid players of. It's what is slated to be in Pantheon. There are two main reasons for why the PnP came to be: 1. Server overcrowding: there were way too many players on most of the servers as the game's lifespan grew, and the company failed to implement new servers and control server populations well enough. 2. Newage players entering into the game: as the game went on, it became less and less of an RPG, and new players just wanted to level as fast as possible in order to catch up with their higher level friends, or to "beat the game". Lots of influx of players who weren't there for an open world MUD-type experience, and instead came from a console type gaming expectation. 
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