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  #1  
Old 11-13-2024, 01:03 PM
spoil spoil is offline
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Quote:
Originally Posted by scifo76 [You must be logged in to view images. Log in or Register.]
Pacify definitely had a 7 mins duration during Velious.
+1
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  #2  
Old 11-13-2024, 12:26 PM
Goregasmic Goregasmic is offline
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From a logical standpoint:

Calm is half the mana and faster casting, faster reset, with nearly zero aggro radius. The only practical reason to use pacify is for the 7 minutes duration. Hell I often use soothe because the calm duration and agro reduction is overkill anyway, which makes pacify super niche. Reducing pacify's duration basically eliminates its only reason to exist.

That and wake of tranquility will keep its 7 min duration? It is basically AE pacify.
Last edited by Goregasmic; 11-13-2024 at 12:42 PM..
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  #3  
Old 11-13-2024, 12:43 PM
Jimjam Jimjam is offline
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I had a little dwarf cleric back on live. He didn’t get far, but far enough to learn the early lull spells. I learned from somewhere it could make it easier to single pull from a group of mobs. Obviously with dwarven charisma my attempts to break camps were often greeted with a crit resist. Particularly when a camp had a red and yellow in addition to the blue i hoped to isolate.

I remember trying to learn what the spell was all about - the descriptions mentioned how frenzy and assist radius would be lowered (followed by what appeared to be a fraction with a single digit nominator and double digit denominator) and how it would pacify mobs

While I now understand the vibe of how lull work, to this day I’m not sure what these different radii, numbers nor ‘pacify’ actually mean.

I also wonder whether lull has use beyond reducing the range/chance (?) that a mob aggros an enemy / assists a friend? Does pacify reduce everyones hate totem to zero while not actually removing them from the hate list perhaps? What does the ‘pacify’ line in the spell description actually do seeing as the first two lines already seem to cover the main functions?
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  #4  
Old 11-13-2024, 02:11 PM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I had a little dwarf cleric back on live. He didn’t get far, but far enough to learn the early lull spells. I learned from somewhere it could make it easier to single pull from a group of mobs. Obviously with dwarven charisma my attempts to break camps were often greeted with a crit resist. Particularly when a camp had a red and yellow in addition to the blue i hoped to isolate.
I feel like a lot of the "I remember lull/charm being useless on live" testimonies don't take into account that people most likely tried to lull/charm even cons with low charisma.

People also widely thought your MH's delay set your OH delay when dual weilding and we're not reworking the entire combat system around this misunderstanding of game mechanics. I'm sure you could find plenty of "proofs" of that "fact" on old message board posts.
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  #5  
Old 11-13-2024, 05:13 PM
Treefall Treefall is offline
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I finally got pacify like a week ago, so this nerf makes sense. [You must be logged in to view images. Log in or Register.]

I have no idea what it should be, but 7 min seemed great!
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  #6  
Old 11-15-2024, 02:06 PM
funry funry is offline
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Is this being prioritized to revert this back to 7minutes? It seems like enough evidence was provided to contradict this "fix". Please rollback asap.
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  #7  
Old 11-27-2024, 09:58 PM
BardP99EQ BardP99EQ is offline
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Stop it. Castersrealm was the 'proof' for this egregious setback? lol

That site was well-known to be unsupported (especially in Velious) and full of errors.
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  #8  
Old 12-16-2024, 10:04 PM
Duik Duik is offline
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Splat file. My wizzie had one of those.

Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
But to answer you question: I played back in the day but often I mix eras. As an example I was doing velious content during Luclin and even PoP, so often hard to pinpoint exact era my velious memories were in.
This, imho accounts for many "memory malfunctions" unless said player didnt play past Velious.
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  #9  
Old 12-18-2024, 04:04 AM
Duik Duik is offline
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The mobs were just averting their eyes im sure.
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  #10  
Old 12-18-2024, 11:07 PM
Telin Telin is offline
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Pacify and other lull spells in our era should have unique resist modifiers that scale with the mob's level. These modifiers are currently not implemented on P99, which affects the intended usefulness of these spells.

The current version behaves more like the Luclin/PoP era, where the duration was reduced to 42 seconds. However, in our era, the duration should technically extend up to 7 minutes. As a compromise, until the resist calculations are corrected to match the classic mechanics, I will set the max duration to half of the original—3.5 minutes.
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