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#1
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everyone can play an enchanter.
play EQ2 or FFXIV if you want 30 different flavors of the same exact dps, utility, and healing thoroughput. Fairness is what my children decry when they dont get to eat ice cream for breakfast. | ||
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#2
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nice epic everquest story
im sure the gm trained them | ||
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#3
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"Anyone can play an Enchanter" does not address the point that it is indeed overpowered. This point is always uncontested because Enchanters are unquestionably overpowered and would be nerfed in any modern gaming scenario.
Nerfing Enchanters is the only correct course of action at this point. It will enhance classic gameplay, encourage rolling other classes, and make having an enchanter in the group more unique in rewarding in the long run. | ||
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#4
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Quote:
Quote:
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Last edited by Mblake81; 06-11-2019 at 05:02 PM..
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#5
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They can basically keep the game as is and remove charm for the first 2 months at launch. Wouldn't do much, except solve the fundamental problem; which is that charm is relatively too powerful at launch and is an exploit-friendly ability.
Someone brought up Duos like it was some kind of great point....failing to mention that most those duos either require exceptional gear or an Enchanter. Yes, Enchanter's are overpowered on naked servers alone, in a duo, or a full group. It would take very little to solve this problem and their has yet to be any kind of reasonable argument against this. | ||
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#6
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Quote:
I doubt when they created this game that they thought people would be playing it over and over and restarting over and over with every trick, mechanic, spawn etc memorized. The real problem isn't that enchanters are OP, the real problem is MMORPG died and this is what we are left with, picking every part of the bone over and over because there is nothing else that satisfies. | |||
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#7
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I have an idea, lets take all the magic items out of the game cus its absurd that mortal men are killing gods and dragons in this fantasy video game.
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#8
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Druids: its not fair that enchanters can solo farm in dungeons *ports to merchant sells, ports back to solo camp at bear pit*
Melee class: Dies running past an aggro mob that cons blue. Shaman: Literally tanking a dragon. Monk: Literally tanking the Fungi King Mage: Afk farming 5,000 plat goblin gazugi rings. Bard: Gets 50 in 1 day I mean do I need to keep going? Wizards: Alt you do not log onto anymore. | ||
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#9
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None of that stuff really is present on Naked brand new servers. Enchanters basically ruin the feel of that unlike any of these other listed imbalances. | |||
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#10
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Quote:
I also dont think our player base is talented enough to play an enchanter unless its extremely twinked either [You must be logged in to view images. Log in or Register.] Can you name me 3 camps that enchanters are going to farm because they have a distinct advantage, that are going to break the game? Like what 3 camps being permafarmed by 1 person, vs 2 (like virtually any duo can farm anything an enchanter can farm) makes the game broken? Pretty sure its the sick ass gear from kedge that the druids are going to flood the server with that make TLP's different from classic. Hammerhead helms for all! | |||
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